MIT (2)

January 25-27, 2010 MIT Media Lab - Cambridge, MA, USA

http://www.tei-conf.org/10/ Please note new conference tracks including Studio Workshops, a great opportunity to propose a hands-on workshop for the conference Submission Deadlines and Categories ----------------------------------- >> Note: different from last year << August 3, 2009: Papers August 3, 2009: Studios October 2, 2009: Explorations October 2, 2009: Student Consortium July 10, 2009: Submission opens January 25-27, 2010: TEI Conference at the MIT Media Lab Keynote speaker announced: Professor John Frazer ------------------------------------------------ We are pleased to announce that Professor John Frazer of Queensland University of Technology will be giving the opening keynote. Professor Frazer pioneered the use of computers in architecture, created of one of the first tangible construction kits for creating virtual models, and has been an inspiration for much work in our field. We are very excited to have him at TEI! Call for Contributions ---------------------- Computing is progressively moving beyond the desktop into new physical and social contexts. Key areas of innovation in this respect are tangible, embedded, and embodied interactions. These concerns include the interlinking of digital and physical worlds and the computational augmentation of everyday objects and environments. TEI 2010 will uphold the successful single-track tradition of previous TEI conferences. The new Studios, Explorations, and Graduate Student Consortium forums are aimed to further establish the TEI conference as a unique place for exchanging ideas and advancing the field of Tangible, Embedded, and Embodied Interaction. Submission Topics ----------------- Appropriate topics for submission (in each of the four categories) include but are not limited to: - Novel tangible interfaces, embodied interfaces, or embedded interactive systems including: physical computing application, whole-body interfaces, gesture-based interfaces, and interactive surfaces - Provocative design work and interactive art - Embodied interaction, movement, and choreography of interaction - Programming paradigms and tools, toolkits, and software architectures - Novel enabling technologies (e.g. programmable matter and transitive materials) - Interactive and creative uses of sensors, actuators, electronics, and mechatronics - Design guidelines, methods, and processes - Applied design in the form of concept sketches, prototypes and products - Role of physicality for human perception, cognition and experience - The role of aesthetics in tangibles (e.g. decorative electronic wearables) - Novel applications areas and innovative solutions - Theoretical foundations, frameworks, and concepts - Philosophical, ethical, and social implications - Case studies and evaluations of working deployments - Usability and enjoyment - Teaching experiences, lessons learned, and best practices - Sustainability aspects of the design and use of tangible systems We invite four types of submissions ----------------------------------- 1) Papers: We are happy to consider a variety of styles, such as academic papers, design sketches, and descriptions of art pieces or installations. At the conference, papers will be presented as a 5 or 15-minute talk, a poster, or an interactive demo/exhibit/installation. All accepted submissions will be included in the conference proceedings and archived in the ACM Digital Library. For more details and submission guidelines see: http://tei-conf.org/10/Participation/Papers 2) Studios: Proposals for hands-on workshops (to be held on Tuesday, January 26th) that offer novel hands-on experiences to conference attendees with diverse skills and technical backgrounds. Proposals can range from the exploration of new development toolkits, to prototype design techniques, and the use of emerging or traditional materials in creatively applied ways. For more details and submission guidelines see: http://tei-conf.org/10/Participation/Studios 3) Explorations: Thought provoking, evocative, visually and sensually rich content created by a diverse and broad group of practitioners, researchers, artists, designers, inventors, students, and independents. Accepted Explorations will be presented at the conference as a demo, a 5 or 15-minute talk, or a video poster. For more details and submission guidelines see: http://tei-conf.org/10/Participation/Explorations 4) Graduate Student Consortium: A chance for students to get feedback and advice on their final terminal degree project including but not limited to those leading to a PhD. We anticipate that financial support will be available for graduate students to attend the GSC and TEI. ?For more details and submission guidelines see: http://tei-conf.org/10/Participation/GSC Contact ------- If you have any questions, please do not hesitate to contact the Program Co-Chairs at tei10program@media.mit.edu. TEI 2010 Organizing Committee ----------------------------- General Co-Chairs Hiroshi Ishii, MIT Media Lab Robert J. K. Jacob, Tufts University Pattie Maes, MIT Media Lab Conference Co-Chairs Marcelo Coelho, MIT Media Lab Jamie Zigelbaum, MIT Media Lab Program Co-Chairs Thomas Pederson, IT University of Copenhagen Orit Shaer, Wellesley College Ron Wakkary, Simon Fraser University Treasurer Lisa Lieberson, MIT Media Lab Studios Co-Chairs Pamela Jennings, Banff New Media Institute Amon Millner, MIT Media Lab Jay Silver, MIT Media Lab Explorations Co-Chairs Jon Kolko, Frog Design Thecla Schiphorst, Simon Fraser University Graduate Student Consortium Chair Mark D Gross, Carnegie Mellon University Demo Session Chair Leah Buechley, MIT Media Lab Design Chair Richard The, MIT Media Lab Art Co-Chairs Jean-Baptiste Labrune, MIT Media Lab Ryan O'Toole, MIT Media Lab Web Chair Ryan O'Toole, MIT Media Lab Video Chair Michael Weller, Carnegie Mellon University Engineering and Logistics Co-Chairs Pranav Mistry, MIT Media Lab Sajid Sadi, MIT Media Lab Student Volunteer Co-Chairs Daniel Leithinger, MIT Media Lab Chloe Fan, Wellesley College Publicity Co-Chairs Sabine Fekete, Institute of Innovation and Design Dana Gordon, Zazaziza Interaction Design Takashi Matsumoto, Pileus LLC Eric Schweikardt, Cornell University
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