January 25-27, 2010
MIT Media Lab - Cambridge, MA, USA
http://www.tei-conf.org/10/Please note new conference tracks including Studio Workshops, a great opportunity to propose
a hands-on workshop for the conference
Submission Deadlines and Categories
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>> Note: different from last year <<
August 3, 2009: Papers
August 3, 2009: Studios
October 2, 2009: Explorations
October 2, 2009: Student Consortium
July 10, 2009: Submission opens
January 25-27, 2010: TEI Conference at the MIT Media Lab
Keynote speaker announced: Professor John Frazer
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We are pleased to announce that Professor John Frazer of Queensland University of Technology will
be giving the opening keynote. Professor Frazer pioneered the use of computers in architecture,
created of one of the first tangible construction kits for creating virtual models, and has been an
inspiration for much work in our field. We are very excited to have him at TEI!
Call for Contributions
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Computing is progressively moving beyond the desktop into new physical and social contexts. Key
areas of innovation in this respect are tangible, embedded, and embodied interactions. These
concerns include the interlinking of digital and physical worlds and the computational augmentation of
everyday objects and environments.
TEI 2010 will uphold the successful single-track tradition of previous TEI conferences. The new
Studios, Explorations, and Graduate Student Consortium forums are aimed to further establish the
TEI conference as a unique place for exchanging ideas and advancing the field of Tangible,
Embedded, and Embodied Interaction.
Submission Topics
-----------------
Appropriate topics for submission (in each of the four categories) include but are not limited to:
- Novel tangible interfaces, embodied interfaces, or embedded interactive systems including: physical
computing application, whole-body interfaces, gesture-based interfaces, and interactive surfaces
- Provocative design work and interactive art
- Embodied interaction, movement, and choreography of interaction
- Programming paradigms and tools, toolkits, and software architectures
- Novel enabling technologies (e.g. programmable matter and transitive materials)
- Interactive and creative uses of sensors, actuators, electronics, and mechatronics
- Design guidelines, methods, and processes
- Applied design in the form of concept sketches, prototypes and products
- Role of physicality for human perception, cognition and experience
- The role of aesthetics in tangibles (e.g. decorative electronic wearables)
- Novel applications areas and innovative solutions
- Theoretical foundations, frameworks, and concepts
- Philosophical, ethical, and social implications
- Case studies and evaluations of working deployments
- Usability and enjoyment
- Teaching experiences, lessons learned, and best practices
- Sustainability aspects of the design and use of tangible systems
We invite four types of submissions
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1) Papers:
We are happy to consider a variety of styles, such as academic papers, design sketches, and
descriptions of art pieces or installations. At the conference, papers will be presented as a 5 or
15-minute talk, a poster, or an interactive demo/exhibit/installation. All accepted submissions will be
included in the conference proceedings and archived in the ACM Digital Library. For more details and
submission guidelines see:
http://tei-conf.org/10/Participation/Papers
2) Studios:
Proposals for hands-on workshops (to be held on Tuesday, January 26th) that offer novel hands-on
experiences to conference attendees with diverse skills and technical backgrounds. Proposals can
range from the exploration of new development toolkits, to prototype design techniques, and the use
of emerging or traditional materials in creatively applied ways. For more details and submission
guidelines see: http://tei-conf.org/10/Participation/Studios
3) Explorations:
Thought provoking, evocative, visually and sensually rich content created by a diverse and broad
group of practitioners, researchers, artists, designers, inventors, students, and independents.
Accepted Explorations will be presented at the conference as a demo, a 5 or 15-minute talk, or a
video poster. For more details and submission guidelines see:
http://tei-conf.org/10/Participation/Explorations
4) Graduate Student Consortium:
A chance for students to get feedback and advice on their final terminal degree project including but
not limited to those leading to a PhD. We anticipate that financial support will be available for graduate
students to attend the GSC and TEI. ?For more details and submission guidelines see:
http://tei-conf.org/10/Participation/GSC
Contact
-------
If you have any questions, please do not hesitate to contact the Program Co-Chairs at
tei10program@media.mit.edu.
TEI 2010 Organizing Committee
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General Co-Chairs
Hiroshi Ishii, MIT Media Lab
Robert J. K. Jacob, Tufts University
Pattie Maes, MIT Media Lab
Conference Co-Chairs
Marcelo Coelho, MIT Media Lab
Jamie Zigelbaum, MIT Media Lab
Program Co-Chairs
Thomas Pederson, IT University of Copenhagen
Orit Shaer, Wellesley College
Ron Wakkary, Simon Fraser University
Treasurer
Lisa Lieberson, MIT Media Lab
Studios Co-Chairs
Pamela Jennings, Banff New Media Institute
Amon Millner, MIT Media Lab
Jay Silver, MIT Media Lab
Explorations Co-Chairs
Jon Kolko, Frog Design
Thecla Schiphorst, Simon Fraser University
Graduate Student Consortium Chair
Mark D Gross, Carnegie Mellon University
Demo Session Chair
Leah Buechley, MIT Media Lab
Design Chair
Richard The, MIT Media Lab
Art Co-Chairs
Jean-Baptiste Labrune, MIT Media Lab
Ryan O'Toole, MIT Media Lab
Web Chair
Ryan O'Toole, MIT Media Lab
Video Chair
Michael Weller, Carnegie Mellon University
Engineering and Logistics Co-Chairs
Pranav Mistry, MIT Media Lab
Sajid Sadi, MIT Media Lab
Student Volunteer Co-Chairs
Daniel Leithinger, MIT Media Lab
Chloe Fan, Wellesley College
Publicity Co-Chairs
Sabine Fekete, Institute of Innovation and Design
Dana Gordon, Zazaziza Interaction Design
Takashi Matsumoto, Pileus LLC
Eric Schweikardt, Cornell University
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