bønk, developed by clemens hausch and florian gruber for the ars electronica 2004, is an audiovisual realtime-composition-tool, an urban sequencer, that captures signs of life of pedestrians and transforms them into rythmical acoustic patterns.via video tracking the stone slabs in front of the ars electronica center become an interactive input device - video projectors and loudspeakers show the city an abstracted arrangement of its' own dynamics.bønk adjusts its audiovisual paramters to the pedestrians' actual paramters. like number of pedestrians and their speed. by this way, the pedestrians model image and sound in realtime. variations of existing compositions and even new audiovisual compositions evolve this way - bønk forms their aesthetic framework.
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“bonk” is a set of architectural rules for audiovisual compositions. Via videotracking, the stone pavement slabs in front of the Ars Electronica Center become an interactive input medium. The installation adjusts its basic audiovisual settings in accordance with the number of pedestrians passing by, how fast they’re walking, the ambient noise level and the brightness of the lighting conditions. The passers-by then modify the image and sound in real time. The projection shows the city an abstract likeness of its own urban dynamics.
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břnk
(Florian Gruber, Clemens Hausch)
“bonk” is a set of architectural rules for audiovisual compositions. Via videotracking, the stone pavement slabs in front of the Ars Electronica Center become an interactive input medium. The installation adjusts its basic audiovisual settings in accordance with the number of pedestrians passing by, how fast they’re walking, the ambient noise level and the brightness of the lighting conditions. The passers-by then modify the image and sound in real time. The projection shows the city an abstract likeness of its own urban dynamics.
http://www.aec.at/archiv_project_en.php?id=12797