• Nov 2, 2008 all day
  • Location: Lx Factory
  • Latest Activity: Oct 11, 2023
vimos convidar-vos para comparecerem física ou virtualmente (avatar) em We come to invite you to come physically or virtually (avatar) physical to REAIS JOGOS VIRTUAIS / REAL VIRTUAL GAMES ambiente de jogo expandido e performance de realidades hibridas mixed realities transdisciplinary performance environment 3D Game Environment / Ambiente Jogo 3D data / date: novembro 1 & 2, 2008 hora / time: 15.30h às 19h Performance data / date: nov. 1 & 2, 2008 hora / time: nov. 1, 21.30h nov. 2, 19.30h, 21.30h (European time) Doação / Donation: 3 E Bilhetes na entrada / Tickets at the door local físico / physical location: Lx Factory, Alcantâra, Lisboa, Portugal local virtual/ virtual location: Second Life http://slurl.com/secondlife/Kowhai/232/108/670/?title=3D%20Game%20Environment%20/%20Ambiente%20Jogo%203D) Festival Temps D' Images Blog: http://reaisjogosvirtuais.blogspot.com Real Virtual Games (RVG) is a co-autored transdisciplinary project. An alternative hybrid embodied architecture for live and avatar inhabitants, RVG questions the immersive interfaces of videogames and social places (Second Life), in its deployment of handicapted (dis)embodiments. Through constructive deconstruction, we engage in interfacing situations, experimenting other applications for commercial apparatuses, altering and estranging what has became too familiar embodiments. experiencing anemerging posthumanity corporeality concerned with the subjective, collective hybrid and mutable posthuman realities within the globalized virtuality of our contemporary still Cartesian bio-information condition. Departing from a dislocation of the virtual into the physical, and vices versa, this project is situated in the reflection about the challenges to embodiment posed by increasingly immersive interfaces, as is the massive adoption of virtual sites and bodies for RT communicative models. Through constant intertwining of dimensions of experience, RVG advances in the virtualization of physicality (space and bodies) and the embodying of virtuality, where corporeal and virtual are interconstitutive aspects of the hybrid realities created and perceived. Parallel RT interactions are developed towards situating the performative action in associations with real-simulated virtual immersive environments. These interactions are complex, allowing multiple readings of various interfacings at play. Through a practice-based exploration of posthuman corporealities where technologies of virtuality and materiality become fully impregnated in our ways of behaving, relating and communicating, we aim towards a conscious and transforming creative familiarization with the very technologies, aware of their reductive and expansive effects to our physicality, modes of perception and reasoning capacities. RVG includes practices of appropriation of VR on-line environments and virtual beings along with physical world artifacts. Provoking momentary disorientations, these help regaining a renewed embodied awareness that includes the confluence of physical-virtual entities towards an emerging posthuman subjectivity. The processing of bodily movements nourishes the interlinking of materials and artistic disciplines to reveal an organicity of the mediated elements. Emphasizing the deployment of choreographic process and of audio and visual representations/depictions of the spatial and temporal experience in/between realities.
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