• Jul 16, 2011 from 8:00pm to 9:00pm
  • Location: Fridge Gallery
  • Latest Activity: Oct 11, 2023

SENSES PLACES
Mixed Reality Participatory Performance Environment

By Todd Cochrane and Isabel Valverde

Times: JULY 16 1-2 AM (SLT) 9-10 AM (GMT/BST) 8-9 PM (NZT)

Physical site: Fridge Gallery
Wellington Institute of Technology, C Bloc
23-27 Kensington Av., Petone, New Zealand

Second Life site: Odyssey Gallery, SLURL:
http://slurl.com/secondlif​e/Odyssey/122/45/25/
(Please, download Second Life application and get an Avatar)
Odyssey Blog: http://odysseysimulator.bl​ogspot.com/2011/07/2011-od​yssey-performance-art-fest​ival_05.html
Senses Places Blog: http://sensesplaces.wordpr​ess.com/

 

Support:

WelTec, Wellington Institute of Technology, NZ

FCT, Fundação para a Ciência e a Tecnologia, MCTES, PT

IHSIS, Institute of Humane Studies and Intelligent Sciences

SENSES PLACES is about kinesthetic/synesthetic cross-cultural improvisations amongst physical bodies, and physical bodies and avatars. Keyboard-free alternative modes of whole body multimodal interfacing is enabled by video livestream into SL of participants at Betone, NZ, plus Web 2 Webcam and Wiimote© devices (software objects to be shared) for physical and remote participants.

Senses Places continues the ongoing experimental dance-technology collaborative research work from Real Virtual Games, Under the Weather, and Weathering In, towards critically expanding kinesthetic/synesthetic perceptions and communication, engaging physical and physical-virtual Contact and Somatic Movement based Improvisation, Sound, and body-environment climate interactions.

We focus on challenging choreographic/designed/dev
​ ised relationships amongst participants, with mediated doubles (video image and/or avatar), and aspects of the mixed reality responsive environment, which benefit, enrich, and bringing agency to embodied subjects and communities within a post-human condition.

We are interested in:
- How are we differently affected by interacting with our avatars while seated at the desktop, and/or by actually moving/dancing with them?
- How can body-avatar embodied experiences challenge subjective, inter-subjective/social and cultural mixed-reality presence and mobility, instead of substituting or instrumentalizing the physical by the virtual embodiment?
- How can a somatic cross-cultural dance approach allied to the new technological potential mean a overall mentality and paradigm shift?

* * *  ANYONE IS WELCOME TO PARTICIPATE   * * *
* * * * * * * * * * COME ON IN * * * * * * * * * * *

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