BATESON
Can the computers think like humans?
-That reminds me of a story!
WE FEEL FINE
Storytelling
Context/domain of interactions
Relations
Word Cloud made with all the words of the descriptions of the plenaries and work sessions from MOVS10
body
context
text
connections
relational
communication
exchange
sharing
information
life
art
time
space
process
product
research
real
virtual
memory
storage
imagination
creativity
center
periphery
up
bottom
power
politics
person
structure
organization
strategy
local
global
biology
culture
borders
architecture
freedom
free
access
democracy
horizontal
interaction
place
user
player
gamer
patient
client
spectator
amateur
participant
consumer
viewer
visitor
actor
subject
receptor
member
public
student
performer
apprentice
disciple
aficionado
enthusiast
citizen
professional
Models of mind/body/life/environment
Systems?
Designed experiences?
Engineered exchanges?
Infrastructures of Generosity?
Socially Augmented?
SITUATED ACTIONS: performances
CHANGES
BOUNDARY
INTERFACE
STATE/Behaviors
RULES (open relationship)
WHAT IS CHANGING??
CHANGE
VARIABLES IN A SYSTEM:
CONTROL
AGENCY
AUTONOMY
EMERGENCE OF
ACCUMULATION IN TIME = PACE
ACCUMULATION IN SPACE = PLACE
hubs, nodes and relations
INTENSITY/FLOWS/
SYNCHRONOUS AND ASYNCHRONOUS
KNOWLEDGE: MEMORY AND IMAGINATION/IS ALWAYS SHARED/ALWAYS EMBODIED
COMMUNITY/COLLECTIVE/crowds (artists, community and institutions)
INNOVATION: ALWAYS COLLABORATIVE AND LINEAGE BASED
SOCIAL AUGMENTATION OF THE COGNITIVE PROCESSES
COGNITIVE AUGMENTATION OF THE SOCIAL
Individuals/community
communication Infrastructure
Dynamics
Knowledge
Articulation
Metabolic
Evolutionary
Adaptive
Re-designable
Re-engineered
META and self
ECOSYSTEMS...
HYBRID SYSTEMS:
TECHNOLOGIES OF TRANSMISSION AND CHANGE
PERFORMANCE TECHNE
AUGMENTED STORYTELLING
distributed...performance