TELC, CZECH Republic
Transistor 10
Where do I come from?
Dance improvisation (real-time composition), real-time technology, embodied cognition, co-authorship
https://www.youtube.com/user/unstablelandscape#p/c/8C5E8BF050DA1B39/3/Pevl1INSK6M
WHAT IS DANCE-TECH.NET?
Innovation!
Why the fly?
Let' me tell you a story:
Tell me how did you die?
Gregory Bateson
Can the computers think like humans?
-That reminds me of a story!
WE FEEL FINE
Storytelling
Context/domain of interactions
Relations
Word Cloud made with all the words of the CIANT website
http://www.wordle.net/show/wrdl/2192554/poolwords_creativity
Relational definitions
http://www.wordle.net/show/wrdl/2192556/diads
Models of mind/body/life/environment
"Is there love in the Telematic Embrace"
Roy Ascott
"Telematic culture means, in short, that we do not think, see, or feel in isolation. Creativity is shared, authorship is distributed,
but not in a way that denies the individual her
authenticity or
power of self creation, as rather crude models of
collectivity might
have done in the past. On the contrary, telematic culture
amplifies
the individual’s capacity for creative thought and action,
for more vivid and intense experience, for more informed
perception,
by enabling her to participate in the production of global
vision
through networked interaction with other minds, other
sensibilities,
other sensing and thinking systems across the
planet—thought
circulating in the medium of data through a multiplicity
of different
cultural, geographical, social, and personal layers.
Networking
supports endless redescription and recontextualization
such that
no language or visual code is final and no reality is
ultimate.
In the telematic culture, pluralism and relativism shape
the configurations
of ideas —of image, music, and text—that circulate in
the system."
Designed experiences?
Engineered exchanges?
CIANT website
Website as Graphs
Philosophers, cognitive scientists and artificial intelligence researchers who study embodied cognitionembodied mind believe
that the nature of the human mind is largely determined by the form of the human body. They argue that all aspects of cognition, such as ideas, thoughts, concepts and categories are shaped by aspects of the body.
These aspects include the perceptual system, the intuitions that
underlie the ability to move, activities and interactions with our
environment and the naive understanding of the world that is built into
the body and the brain. and the
Lucy Suchmam: SITUATED ACTIONS:
She challenged common assumptions behind the design of interactive systems with a cogent anthropological argument that human action is constantly constructed and reconstructed from dynamic interactions with
the material and social worlds. The theory of cognition"">situated cognition emphasizes the importance of the
environment as an integral part of the process" class="mw-redirect"">cognitive process. She has made
fundamental contributions to ethnographic analysis, conversational
analysis and Participatory Design techniques for the development of
interactive computer systems.
1 Cognition is situated.
2 Cognition is time-pressured.
3 We off-load cognitive work onto the environment.
4 The environment is part of the cognitive system.
5 Cognition is for action.
6 Off-line cognition is body-based.
Activity...exercise!
CHANGE
BOUNDARY
INTERFACE
STATE/Behaviors
RULES (open relationship) Collaboration
WHAT IS CHANGING??
CHANGE
VARIABLES IN A SYSTEM:
CONTROL
AGENCY
AUTONOMY
EMERGENCE OF PATTERNS:
ACCUMULATION IN TIME = PACE
ACCUMULATION IN SPACE = PLACE
hubs, nodes and relations
INTENSITY/FLOWS/
DOMAINS___CREATED BY THE INTERACTION
DOMAINS:
- memory: recording,storage, assess (media production and date bases) suggestion systems, and search engines, cataloging/user generated, beliefs
- Imagination: simulations and abstractions, all sensoriums/myth
- Environment: other sentient creatures, technology systems, space.
Process and presence
SYNCHRONOUS AND ASYNCHRONOUS
to systems, to interaction, to creative process
Dynamics
Knowledge
Articulation
Replication
Recombination
Growth
Metabolic
Movement
metamorphosis
Mutation
Adaptive
Decay
Evolution
-
Re-learned
Re-program
Re-designed
Re-engineered
-
Copy/sampling
Combinatorial/remixing
hacking of infrastructure
re-purposing
Feedback and adjustment in the PROCESS
Continuous beta
Prototype
CONTINUOUS PROTOTYPING
TECHNOLOGIES OF TRANSMISSION AND CHANGE (TECHNE)
META and self: story about ness
ECOSYSTEMS...
HYBRID SYSTEMS
AUGMENTED STORYTELLING
distributed...performance
KNOWLEDGE: MEMORY AND IMAGINATION/IS ALWAYS SHARED/ALWAYS EMBODIED
COMMUNITY/COLLECTIVE/crowds (artists, community and institutions)
INNOVATION: ALWAYS COLLABORATIVE AND LINEAGE BASED
SOCIAL AUGMENTATION OF THE COGNITIVE PROCESSES
COGNITIVE AUGMENTATION OF THE SOCIAL
communication Infrastructure that has allowed to mirror the social
INVOLVEMENT:
- Show case/this is me and this is what I do?
- Dialogue
- Collaboration: centralized/Distributed.
- Coordination actions/planning
- Real-time
Reflexive Living
MORE:
JJ Gibson
Action Network-Theory
Huma Browser
Tweetter Choreography
Lookup More