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Statement:Media art is the sensate modelling and equally the almost scientific exploration of the human perception assisted by instruments of media technology. Its starting point is the sensate and conscious presence in our world. This includes various relationships between intrinsic and extrinsic experiences. (see Werner Jauk)The desired objective of the competition is a multi-perspective discussion of the present development, serving to sensualise the connections.Based on an „architecture of human perception“ (Klaus Nicolai) we differentiate exploration and modelling according to the following dimensions of human existence in time and space:_ cosmic_ global_ social_ cultural_ transcendental_ mental_ sensate_ psychic_ organic_ neuro-electric_ bio-chemical_ genetic_ (sub-)atomicMedia art reflects a culture, which is constituted from a global participation and networking of electronic technologies. How does this electronic networking and re-presence of our world affect our perception? How can our perception be modified in order to manage the networking potential adequately? How does the perception of the human inside and outside re-organise itself in this process? What significance does the internet in terms of social networking have for a culture of evolutionary self-organisation and a new structure of information, education and intelligence? How do the mediatisation processes affect the human perception in terms of specialisation and universalisation.How do the interactions between social actors change the social relations and the individual identity formation as a result of media usage and an increasing dependence from media. How do the technically mediated types of perception interact with the direct sensate types of perception?Artistic applications provide the opportunity for the public to practice a responsible way of perception in learning about an active participation in „test arrangements“. This helps to develop an appropriate attitude towards human and natural potentials. To this end the following is wanted: dynamic models for the exploration, testing and development of a multi-dimensional perception of body and space. It is essentially all about prototype examinations on the correlation between innovative technology and the cognitive as well as communicative processes of humans, but also between new media and traditional culture. Performative productions and installations of test arrangements should be given precedence in the funding by CYNETART festival.Performance formats/Test arrangements:I. The musicalised everyday life of digital culture – Automatic Clubbing(„PopCultureArt“)II. The internet as social site of reorganisation (Social-Art & Political-Art Network/Software)(NetSocialArt)III. The internet as virtual site of physical interaction and co-production (interactive and networked virtual environments)(BodyNetArt)IV. Parameters of physical being – perception of the inner world – the body as outer space (HumanScienceArt)
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Prepared by Marlon Barrios Solano for the event:New Frontiers in Technology - What's Next? 1/9/2010 9:00 AM - 11:45 AM http://www.artspresenters.org/ http://www.apapconference.org/ New Frontiers in Technology - What's Next? APAP PROFESSIONAL DEVELOPMENT 1/9/2010 9:00 AM - 11:45 AM Professional Development Track Bold Business Moves Session Focus Technology Facilitator: Anastasia Tsioulcas, Contributing Editor, Gramophone Magazine Discussants: Bruce Houghton, President, Skyline Music & Editor, Hypebot Marlon Barrios Solano, Founder, dance-tech Rene Barsalo, Director, Research and Strategy, Society for Arts and Technology Chris Elam, Artistic Director and Choreographer, Misnomer Dance Theater Technology continues to have a major impact on our lives, but is our field poised to ride the next wave? What is the next wave? This session will bring together a cadre of techno-savants who are asking new questions and pioneering ways to effectively harness technology to better serve the needs of the presenting field. What is dance-tech.net Using the most advanced social software platforms and rich multimedia internet applications, dance-tech.net provides movement and new media artists, theorist, thinkers and technologists an on-line space for accessing and sharing ideas, work, research and collaborative projects. Barrios Solano introduces dance-tech.net and dance-techTV as a sustainable model of production and exchange of knowledge within a community of movement and mew media artits, theorists, technologists and organizations. The new internet or Web 2.0 architectures helps us to see Networks as the materialization of social dynamics, as sites of action, translocal presence and social innovation and sampling. They have become the most important emergent repositories of social and cognitive capital of a given community. dance-tech.net registers conversations, dialogues, performances, ideas and lives using the WWW as a site for a relational intervention on the boundaries of bodies, countries, disciplines and organizations.
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TRACES: DANCE/IMPROVISATION/NEW MEDIA/COGNITION BATESON QUESTION? WHAT IS A HAND? RESEARCH COMPOSITION/BODY/EMBODIMENT/COGNITION/REAL-TIME/SYSTEMS/DESIGN/INTERACTIONS/DISTRIBUTED/ECOLOGICAL/NETWORK EMERGENCE BOTTOM-UP 1.-COMMUNITY Connecting People DANCE AND TECHNOLOGY FROM A LIST SERV TO A SOCIAL NETWORK WEB 2.0 OPEN PLATFORM DANCE-TECH.NET FROM DANCE AND TECHNOLOGY TO DANCE TO MOVEMENT TO MOTION: INTERNATIONAL/TRANS-LOCAL TRANS-DISCIPLINARY GROUNDED ON THE DYNAMICS OF PEOPLE AND ORGANIZATIONS KNOWLEDGE SHARING STRATEGIES/SHARING ALL RESOURCES. COLLABORATIONS, PARTNERSHIPS AND BARTERING: INDIVIDUALS VENUES DTW, Eyebeam, STEIM, TMA The Hellerau, Reverso, THE WAAG TANGIBLE BENEFITS?? DANCE THEATHER WORKSHOP HARDWARE: LEMURPLEX/MIDITRON SOFTWARE: CYCLING74 2.-KNOWLEDGE What is dance anyway? RELEVANCE DANCE IS RELEVANT INNOVATION??? HOW WE IDENTIFY IT SUPPORT IT RE-FRAME IT KNOWLEDGE BACKBONE/ENGAGEMENT: MODELING SUSTAINABLE PRODUCTION OF INTERVIEWS > 100 INTERVIEWS: KNOWLEDGE BACKBONE... AS KNOWLEDGE AND AS A SUBJECT ETHNOGRAPHY/ BOTTOM-UP PROCESSPPROCESSPROCESS.... GIDEON OBARZANEK IVANA MULLER BEBE MILLER LISA NELSON/TUNNING SCORES ALVA NOE/PHILOSOPHY OF MIND IVANA MULLER/CONCEPTUAL DANCE European Tele-Plateaus Phase 2/Madrid ANDREW SCHNEIDER/PERFORMANCE AND WEARABLE interfaces JOSEPHINE DORADO/MIXED REALITY PERFORMANCES ANGELO VERMEULEN/BIO ARTS SABINE SEYMOUR/WEARABLE FASHION TRISTAN PERICH/NOISE AND CIRCUIT BENDING PERFORMER Knowledge Lineages? AN EXAMPLE...
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SYNDICATION/ VIRAL DISTRIBUTION PARTICIPATORY CREATION OF KNOWLEDGE: loose network of correspondents INTERVIEWS/NEWS REPORTAGE PARTICIPATORY JOURNALISM EXAMPLES OF COLLABORATION: WITH CRITICAL CORRESPONDENCE (NYC)
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SABINE KLAUS (SCOTLAND)

CODA KEDJA Opening Event Oslo Norway from Creation Editor on Vimeo.

DEBORAH HUSTIC (CROATIA) USE OF INTERNET NATIVE TECHNOLOGY EMBEDDED IN FESTIVALS/OPEN LAB IN FESTIVALS WORLD GRID LAB
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3.-DANCE-TECHTV COLLABORATIVE BROADCASTING/LINEAR...BROADCASTING...VIDEO ON DEMAND CURATED LIVE:Turkey, London, Venezuela, Switzerland, NYC. Content donated by more than forty artist: all continents Academia and independent broadcasters ASSOCIATE PRODUCERS (any member of the networks) LIVE BROADCASTING/LECTURES, PERFORMANCES, experimental art projects (Movement Research Festival and Broadcasting station/workshops GRID LAB/Lebanon, France and Geneva) INTERACTIVE BROADCASTING... VIRAL DISTRIBUTION SPONSORED SPACE MORE: SIBLING NETWORKS MOVIMIENTO.ORG (SPANISH AND PORTUGUESE) 3000 members USE IN CLASSROOMS: Wesleyan University University of Utah Allow students a dialogue with the community/experts and novices PEERS NEW WWW AFFORDS: LEAN FORWARD APPROACH PRODUCTION OF SPACES FOR KNOWLEDGE GENERATION AND OPEN ACCESS INTERVENTION OF THE INTERNET WITH KNOWLEDGE NETWORKS CREATIVE ENGAGEMENT AS EXCHANGE/GENEROSITY DIY DIWO DISTRIBUTED CONVERSATIONS/DIALOGUE EVERYTHING NEXT TO EVERYTHING AGGREGATION MATCHING MASH-UP COMMUNICATION IS NOT A BOND THE BOND IS CREATED BY DOING IT TOGETHER PARTICIPATION MAKES THE SITE CREATION OF AN INFRASTRUCTURE OF TRUST AND TRUST IN THE INFRASTRUCTURE SOCIAL COMMUNITIES=COMMONS=ECOLOGICAL REFLECT THE LOGIC OF THE SOCIAL LIFE CULTURE IS SOCIAL CONTESTING BOUNDARIES: BODIES, DANCE, DISCIPLINES, MINDS, INFORMATION, KNOWLEDGE, ORGANIZATIONS, COUNTRIES, MACHINES, LEARNING ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LIVE PROCESS PRODUCT ART RESEARCH KNOWLEDGE COLLABORATION CREATIVITY ORGANIZATION COMPLEXITY RELATIONAL CONNECTION PRESENCE ECOLOGICAL MOBILITY REAL-TIME SOCIAL NETWORKS COMMUNITY PARTICIPATION DEMOCRACY NEW INTERNET: CONVERGENCE API____APPLICATION PROGRAM INTERFACE: CONNECTIONS BETWEEN APPLICATIONS RSS____FLOW OF CONTENT .... MASSIVE DATA BASES/DB DRIVEN SITES ON-LINE VIDEO OPEN PLATFORMS BOTTOM-UP ARCHITECTURES GENEROSITY PRINCIPLES (PROSUMER/ LEAN FORWARD) UGC COLLABORATIVE CREATIVITY EMERGENT CLUSTERS OF KNOWLEDGE SYNCHRONOUS/ ASYNCHRONOUS
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Date: Thursday, January 075:30pm-7:30pmCreating a signature brand for yourself and your artwork helps to distinguish you from the competition, and build a connection with your customers. This class will focus on understanding what “branding” is all about, how to create an effective brand for yourself, and strategies for making the most of that brand.Homework: Develop a branding statement for your own work and career and integrate into your marketing plan.Go to Arts & Business Council for more information.
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How can you use Twitter, YouTube and blogging to collaboratively create and share choreography?The New York based Dance Theater Worskhop has created a project called Twitter Community Choreography.This is how it works: Each week Dance Theater Workshop has asked all their followers (today 1210 followers!!) to send them one movement (or nonmovement), then they put all the responses together into one dance and film it.
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