Laban (3)

Presenting as a part of the collection"Choreography or ELSE": "Les Temps Tirailles" by Myriam Gourfink (2009)  

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‘Les Temps Tiraillés’ means “time torn” (or pulled) and this premiere of Gourfink’s new work deconstructs conventional concepts of performance and time and emphasises the unique revitalising of dance at every staging. The work is ongoing when the audience arrives and it happens both live on stage and streamed onto screens elsewhere. It also continues Gourfink’s exploration of the complex relationship between music and choreography, entwining her imperceptible movement with the haunting, spectral score by Austrian composer, Georg Friedrich Haas that engages two violas, a bassoon and one movement of silence within a computer-generated electronic framework.

‘Les Temps Tiraillés’ is presented with reviews and an interview

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WORK IN PROGRESSEukinetik Tech es un proyecto de Caída Libre / Brisa MP, que tiene como sentido estudiar el cuerpo en movimiento a partir de la informática. Más allá de la situación misma de interactividad que permita controlar video y sonido en tiempo real, entendiendo que un movimiento podría tener un sonido o una imagen, no como representación sino más bien como interpretación; los que preocupa en esta primera etapa, es estudiar el cuerpo desde lo que Laban nombra como “Eukinética”.Eukinetik-tech es un proyecto de creación de un software para danza y performance diseñado bajo un sistema interactivo en tiempo real que involucra imagen, sonido y cuerpo en movimiento. El proyecto experimenta en "physicalcomputing" teniendo como base el estudio realizado por el coreógrafo Rudolf Laban en 1928, quien determinó que los movimientos corporales se realizaban en base a tres cualidades: tiempo, espacio y energía l (“Eukinética”).

Creación de dispositivos inalámbricos para mapeo del cuerpo. Como primer problema " el espacio" , creando un sistema de motion capture (Mocap), en base a un sistema electrónico, un sistema de captura y programación que envíe datos sobre la posición de la zona mapeada en un espacio kinesférico. Tenemos que tener en claro que tenengo que alimentar un dispositivo inalámbrico, como lo hago seguro y liviano, que el cuerpo sea mapeable con luz o sin ella, que permita moverse sin demasiado peso en el cuerpo para que no nos limite tanto el movimiento.. desde acciones cotidianas hasta complejos movimientos de danza.Brisa MPFONDART Nacional 2009Santiago_ Chile
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In my Kinetic Interface blog, I'm very interested in the connection among dance, movement, and new body and movement-centric interfaces. I compiled a guide to videos of new interfaces that you can review.I'm curious to what extent dancers and those trained in Laban Movement Analysis might contribute to the creation and analysis of new body and movement-based interfaces?Along these lines, I came across a paper titled "Understanding Movement for Interaction Design: Frameworks and Approaches." (L Loke, AT Larssen, T Robertson and J Edwards, in Personal and Ubiquitous Computing, vol. 11, no. 8, 2007, 691-702. You can read the paper in PDF format.Here is the abstract:"The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines that relate to interaction and movement. This enabled the exploration of the relationships between bodily actions and the corresponding responses from technology. Interaction analysis, two design frameworks and Laban movement analysis were chosen for their ability to provide different perspectives on human movement in interaction design. Each framework and approach provided a different, yet still useful, perspective to inform the design of movement-based interaction. Each allowed us to examine the interaction between the player and the game technology in quite distinctive ways. Each contributed insights that the others did not."I would be curious what dance-tech community members think about the use of LMA in conjunction with the other frameworks used to analyze human movement as direct input in the context of the Sony EyeToy.If you were conducting this or a similar study, what frameworks would you use?If anybody knows of the application of movement analysis in a commercial setting, I would very much like to know about this work.I look forward to your thoughts.
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