computation (2)

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International Workshop on Movement and Computing (MOCO14)
> Intersecting Art, Meaning, Cognition, Technology 
 
June 16-17 2014, Paris France
Ircam - Centre Pompidou
 
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MOCO is the first International Workshop on movement and computing. MOCO aims to gather academics and practitioners interested in the computational study, modeling, representation, segmentation, recognition, classification, or generation of movement information. We welcome research that models movement, technology and computation, and is positioned within emerging interdisciplinary domains between art & science. We invite participants interested in exploring how movement experience can contribute to computational knowledge through movement modeling and representation. The workshop references the challenge of representing embodied movement knowledge within computational models, yet it also celebrates the inherent expression available within movement as a language. While human movement itself focuses on bodily experience, developing computational models for movement requires abstraction and representation of lived embodied cognition. Selecting appropriate models between movement and its rich personal and cultural meanings remains a challenge in movement interaction research. Many fields, including Interaction Design, HCI, Education and Machine Learning have been inspired by recent developments within Neuroscience validating the primacy of movement in cognitive development and human intelligence. This has spawned a growing interest in experiential principles of movement awareness and mindfulness, while simultaneously fueling the need for developing computational models that can describe movement intelligence with greater rigor. This conference seeks to explore an equal and richly nuanced epistemological partnership between movement experience and movement cognition and computational representation.
 
MOCO will bring together people working in interdisciplinary intersections of Human Computer Interaction, Computer Graphics, Machine Learning, Artificial Intelligence, Robotics, Affective Computing, Cognitive Science, Neuroscience, Psychology, and Artists from Media Art, Choreography, Composition, Dance and Design. The workshop aims at promoting scientific and artistic collaborations within this inter-disciplinary boundary. It will offer opportunities to disseminate emerging research works through presentations, demonstrations, and group discussions.
 
= Keynote Speakers
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  * David Kirsh, Professor at University of California San Diego
  * Norman Badler, University of Pennsylvania.
 
= Suggested Topics
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  * Expressive movement-based interaction
  * Machine learning for movement 
  * modeling movement qualities
  * Gestural control
  * Movement generation 
  * Movement and sound interaction
  * Sensori-motor learning with audio/visual feedback
  * Embodied cognition and movement 
  * Visualizing movement 
  * modeling kinesthetic empathy 
  * Somatic practice and design 
  * Whole-body interaction
  * Expressive movement analysis and synthesis
  * Design for movement in digital art 
  * Semantic models for movement representation
  * Laban Movement Studies and computation
  * Dance and neuroscience
  * Biosensing and movement
  * Movement expression in avatar, artificial agents, virtual humans or robots.
  * Music and movement
 
= Participation to the workshop
=======================================
 
The workshop is an opportunity to present a research or a collaborative work. Participants will have the possibility to make a presentation of the results of their research on one of the themes of the workshop, and to interact with their scientific, artistic peers, in a friendly and constructive environment.
If you are interested in an oral presentation of your work with an optional demonstration, please submit a paper. 
 
= Submission date and format
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Technical papers with optional demo, 4 to 6 pages: 15th February 2014.
Notification 16 March 2014.
All submission will be peer-reviewed.
 
Please use the ACM template (alternate style): http://www.acm.org/sigs/publications/proceedings-templates
 
All submissions must be done through EasyChair: 
 
= Venue
=======================================
 
Ircam - Centre Pompidou, 1 Place Igor Stravinsky, 75004 Paris, France, http://www.ircam.fr
MOCO14 will be  co-located with the Manifeste Festival  
 
= Workshop Chairs
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  * Frederic Bevilacqua, Ircam, Paris, France
  * Sarah Fdili Alaoui, SIAT, SFU, Vancouver, Canada
  * Thecla Schiphorst, SIAT, SFU, Vancouver, Canada
  * Philippe Pasquier, SIAT, SFU, Vancouver, Canada
  * Jules Françoise, Ircam, Paris, France
 
Contact email: moco14@easychair.org
 
= Local Organization Committee
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> Ircam - STMS joint research unit with CNRS and Université Pierre et Marie Curie - Paris
 
  * Sylvie Benoit, Ircam, Paris, France
  * Frédéric Bevilacqua,  Ircam, Paris, France
  * Eric Boyer, Ircam, Paris, France
  * Emmanuel Fléty, Ircam, Paris, France
  * Jules Françoise, Ircam, Paris, France
  * Norbert Schnell, Ircam, Paris, France
  * Diemo Schwarz, Ircam, Paris, France
  * Hugues Vinet,  Ircam, Paris, France

 

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Oh, I wish I would have known about this: Computational Creativity : An Interdisciplinary Approach http://www.dagstuhl.de/de/programm/kalender/semhp/?semnr=09291 This is what they wrote in the seminar website: ah, we can download the research papers in pdf!! very cool... 12.07.09 - 17.07.09, Seminar 09291 Margaret Boden (University of Sussex - Brighton, GB) Mark d'Inverno (University of London, GB) Jon McCormack (Monash University - Clayton, AU) Motivation Artistic creativity remains a mysterious, enigmatic subject — a “grand challenge” for Computer Science. While computers have exceeded the capabilities of humans in a number of limited domains (e.g. chess playing, music classification, theorem proofs, induction), human creativity generally remains unchallenged by machines and is considered a fundamental factor in our intellectual success. There is a sense that artistic creativity is somehow “special” in a way that could not be captured in an algorithm, hence implemented on a machine. This seminar aims to show that creativity is indeed special, but that it can be an emergent property of mechanical processes. The seminar will address problems in computational creative discovery where computer processes assist in enhancing human creativity or may autonomously exhibit creative behavior independently. The intention is to develop ways of working with computation that achieve creative possibilities unattainable from any existing software systems. These goals will be developed in the context of artistic creation (visual art and music composition), however the results may be applicable to many forms of creative discovery. The specific seminar aims are to: * Contribute to fundamental research on our understanding of artistic creativity in humans and machines; * Develop new methodologies for creative design in digital media, with particular emphasis on evolutionary ecosystem dynamics, where new algorithms for creative discovery are inspired by biological processes; * Bring together researchers from a variety of disciplines and backgrounds, with coverage across the arts and sciences, but with a common goal of furthering our understanding of how computers may generate creative behaviour, using an interdisciplinary approach. Creativity is a vast and complex topic, investigated by many disciplines. In broad terms it involves the generation of something novel and appropriate (i.e. unexpected, valuable). In this seminar we focus on artificially creative systems, either simulated in software or software process working in synergetic tandem with a human artist. The necessary conditions for any artificial creative system must be the ability to interact with its environment, learn, and self-organise, and this is the basis of the seminar’s approach. Darwinian evolution has been described as the only theory with the explanatory power for the design and function of living systems, accounting for the amazing diversity and astonishing complexity of life. Evolutionary synthesis is a process capable of generating unprecedented novelty, i.e. it is creative. It has been able to create things like prokaryotes, eukaryotes, higher multicellularity and language through a non-teleological process of replication and selection. We would like to investigate, on a metaphoric level, the mechanisms of biological evolution in order to develop new approaches to computational creativity.
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