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Summerwork@The Farm

Screendance@The Farm August 11-16, 2008 With: Douglas Rosenberg, Li Chiao-Ping and guest artist, Dianne Reid, Australian video dance maker, teacher and theorist. Screendance @The Farm is a week-long workshop and retreat in rural Wisconsin focusing on both practice and theory. It is intended for professional and/or advanced practitioners in the field. This is a unique opportunity to combine research and practice along with discussions about the theory of screendance as an art form in a working studio set on 5 acres in the beautiful countryside outside of Madison, Wisconsin. Participants will be mentored in all areas of practice including choreography for the camera, production, applied writing and the practicalities of distribution and exhibition. This is a wholistic approach to the form that includes shared collaborative meals from The Farm’s organic garden and a creative community approach to art-making in general. Each day will begin with a movement session and end with a community dinner. The facilities at The Farm include a large dance studio, art studio with woodshop and video editing work-space. It is set in a landscape of rolling hills and farmland with lakes and forests nearby. The cost for the workshop is $300 per person and includes communal meals. We can only accept a maximum of ten participants. Lodging is your choice: you may camp on the property or sleep in the studio where there is plenty of space and a bathroom and shower. You are also welcome to stay in town in a nearby hotel if you should choose to do so. Please email Douglas Rosenberg at rosend@education.wisc.edu for more info. www.dvpg.net
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Dark Matter at Montage

I'm very pleased to announce that Dark Matter has been selected to be screened as part of the Montage Video Dance Festival in Johannesburg, South Africa this weekend. Unfortunately I can't be there so if you're in the area, pop in and let me know how it goes.
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THE ART OF PARTICIPATION

participation_web_full_-matsumoto

Exhibition at San Francisco Museum of Modern Art

let's see whether we manage to go to San Francisco before February 2009 and see this stunning expo, which actually is one of our main topics in our work. The expo presents an in-depth overview of participation-based art in the last 60 years; it can be seen as an exploration of what is an “art of participation”. The exposition's Curator, Rudolf Frieling states:
"We know what it means to participate in politics or school, and sometimes know what it means to participate in a work of art if we get clear instructions. However there are some projects where it is unclear what exactly is asked of you, or you can only find out by actually doing something. The work requires your input and your act of contribution."
Works range from performance based art and happenings to web based projects. A very interesting "exhibit" seems to me Erwin Wurm’s One Minute Sculptures. The artists provides various objects, that are exposed and look like 20. century sculptures. BUT.... these objects come with instructions, that invite the visitor to perform the sculpture! Apparently not the easiest exercises, the "dead" objects come to live by the spectators following Wurm's instructions. Each sculpture is individual and ephermal. What a beautiful concept... [paper on one minute sculptures] We'd be curious to see this exploration of approaches and situations in which the public has taken a collaborative role in the art-making process. It is divided into an online exposition, and the physical on-site exhibition.. The online exhibition consists of artworks that were specifically designed for the world wide web. They range from public discussion forums to online games and sharing tools, some of them using web 2.0 technologies. You can participate in creating a performance that will be showed on 7 February 2009 at SFMOMA, by voting for ten components, including location, time, props, themes, and subtitle. A favorite work is Mejor Vida Corp., an "online shop", that "creates, promotes and distributes world wide products and services for free", including counterfeit barcodes, ID cards, and subway tickets. A very humourous critique of global corporations! Works by artists like Joseph Beuys, John Cage, Lygia Clark, Hans Haacke, Dan Graham, and Nam June Paik, Francis Alÿs, Maria Eichhorn, Jochen Gerz, Felix Gonzalez-Torres, Lynn Hershman Leeson, and Erwin Wurm can be enjoyed and seen. The exposition is completed by lectures, performances (i.e. The Act of Drinking Beer with Friends Is the Highest Form of Art), Film + Video Screenings, and a special exhibition, The 1000 Journals Project "This is an experiment and you are part of it.", which had been created and maintained by Someguy, a San Francisco–based graphic designer who chooses to remain anonymous, the 1000 Journals project is designed to stimulate collaboration and understanding among perfect strangers. The project began when blank, 220-page books from San Francisco were distributed around the world—sent through the mail or delivered by hand to discrete locations. A stamped set of instructions inside each journal invites participants to make their mark in it by drawing, pasting, cutting, ripping, folding, burning, or writing on its pages. When finished, participants pass the journals on. A website tracks the books and their contributors, and displays scans of the pages.8. November 2008 - 8. February 2009The Art of Participation: 1950 to NowSan Francisco Museum of Modern Art151 Third Street San Francisco, CA 94103

© Clara Altenburg Erwin Wurm, One Minute Sculptures (detail), 1997, Photo: Kuzuyuki Matsumoto, Courtesy SF MoMA, © 2008 Artists Rights Society (ARS), New York / VBK, Vienna participation_web_mid_07_ participation_web_thumb_04_

................................................................... Ewin Wurm One Minute Sculpture

for more one-minute-sculpture videos have a look at sfmoma's blog
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P.D.ART MACHINES/ MACHINE ART.For me the most interactive and participative exposition I have ever visited, though the concept was based on this thought: In general we presume that artists make art, but what happens when machines produce art? The exposition invited the public to play with the exposed machines, which were artworks in themselves, created by artists and provided the visitor with a big variation of (mostly mechanic) tools to create pieces of work (not sure whether it is art).
origianlly posted at darlingsisters' blog and dance-tech.net text © by Karla

image credits
(1) bucket woman | Erwin Wurm, One Minute Sculptures (detail), 1997, Photo: Kuzuyuki Matsumoto, Courtesy SF MoMA, © 2008 Artists Rights Society (ARS), New York / VBK, Vienna.
(2) apple man © Clara Altenburg.
(3) Tom Marioni, FREE BEER (The Act of Drinking Beer with Friends Is the Highest Form of Art), 1970-79; refrigerator, framed print, shelf, beer bottles, and lightbulb, installation view at SFMOMA; collection SFMOMA; photo: Ben Blackwell; © 2008 Tom Marioni
(4) Lygia Clark, Diálogo: Óculos (Dialogue: Goggles), 1968; modified diving goggles, metal, and mirror; Clark Family Collection, Rio de Janeiro; photo: Eduardo Clark, courtesy "The World of Lygia Clark" Cultural Association; © 2008 "The World of Lygia Clark" Cultural Association.
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Great Interview from WMMNA: Anthony Hall

Antony Hall's projects explore the way we interface with technology, and how our interactions with it influence us creatively and socially. Often collaborating with scientists and technologists, Hall is currently focusing his talent on the investigation of biological and physical phenomenon. Some of his recent experiments involve communication with an electric fish, the creation of life through growing crystals electrically on volcanic stone, hunting for Moss bears and training Planarian worms. Go to We make Money Not Art
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I found this

I think that again...this is disrespecful. Tony, I really respect your work but you have to stop this non-sense. The internet is huge and you are crossing the line with this "trashing dance-tech.net" weird game. I am cool that you have a different opinion but I am having problems with your passive-aggressive and competitive style. To be able to have a democratic environment we have to be up front and honest Placing this in your site...in the bottom right...is a bit twisted...at least place the link... http://dancemachines.blogspot.com/ That is weird...weird
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Tuesday, Feb. 26 at 6:30 PM

Hello network, in my opinion this is an extremely important news due to its implications on traditional notions of documentation, authorship and copyright for choreography and new media. I think it is also an important opportunity for projects and work with this material. Please read an comment.! what do you think? I created a group for dance-tech (artist, technologies, theorists...etc) interested in relalizing a sharing project using the LOOPS as source material. Group: Loops/Open Source Projects Merce Cunningham CompanyThe OpenEnded Group New York, NY—Merce Cunningham Dance Company and The OpenEnded Group present the public release of Merce Cunningham’s choreography for his signature solo dance Loops, and the accompanying digital artwork created by The OpenEnded Group, on Tuesday, February 26 at 6:30 PM in the Merce Cunningham Studio. This event is co-hosted by the New York Public Library for the Performing Arts at Lincoln Center. The evening will include a presentation of the choreography and of the digital artwork, remarks from Merce Cunningham as well as Paul Kaiser and Marc Downie of The OpenEnded Group, and a reception. The choreography for Loops will be made available under a “copyleft” intellectual property license (in the form championed by Creative Commons). This will permit anyone to perform, reproduce, and adapt this work for non-commercial purposes. Simultaneously, the digital artists of The OpenEnded Group (Marc Downie, Shelley Eshkar, and Paul Kaiser) will release their digital portrait of Cunningham, also entitled Loops, as open source software. This artwork derives from a high resolution 3D recording of Cunningham performing the solo with his hands. The artists will also unveil a completely new realization of the work, now in color. The open source release will give digital artists and scholars the freedom to study the artwork in detail and to adapt or remix the artwork creatively. The release will also constitute a kind of “living will” for the artwork so that it can be recreated long after current technology has been superseded. This open source release goes beyond Loops itself, for it includes the complete multimedia authoring system, Field, that underpins Loops as well as other of the most technically challenging artworks made to date, spanning realtime graphics, interactive performance, and digital music. The open source release of Loops is made possible through support from the Cunningham Dance Foundation with major support provided by The Andrew W. Mellon Foundation. All the original materials for Loops will become part of the Merce Cunningham Archive at The New York Public Library for the Performing Arts Dorothy and Lewis B. Cullman Center. The Merce Cunningham Archive was created unofficially by David Vaughan when he was hired by Merce Cunningham as studio administrator in December 1959. In 1976, his job as archivist was formalized by a National Endowment for the Arts grant for a two-year pilot project. At the end of that period, the Cunningham Dance Foundation asked him to remain as the first archivist in the history of American dance companies. The Merce Cunningham Archive’s works on paper include a virtually complete set of programs of performances, posters and flyers, Cunningham's personal choreographic notes from the 1930s to the present, books and periodicals of writing by Cunningham and Cage, as well as books and periodicals about Merce Cunningham Dance Company. The electronic media works include Cunningham's personal choreographic notes, dating from 1991, constituting some 50 hours of computer files; original moving camera recordings related to Cunningham's film/video collaborations; master films and videotapes; and recordings of performances and rehearsals, recorded interviews, documentaries, and newscasts featuring Cunningham and his work. There are approximately 1000 still images, approximately 200 hours of audiotapes and phonograph records of music relating to the repertoire; and sound recordings of music and of interviews, lectures and symposia, and oral histories. Merce Cunningham Studio is located at 55 Bethune Street, 11th floor, in Manhattan. ______________________________________________ Loops Cunningham created Loops as a solo dance for himself in 1971 and continued to perform it until 2001. Though he originally danced it with his full body, Cunningham soon started channeling its intricate movements entirely into his fingers, hands, and arms. In this form, Loops became the signature solo work of Cunningham’s later career, often inserted as a cameo into Merce Cunningham Dance Company Events. Cunningham eventually set Loops on an artificial “performer,” a software intelligence embodied in an abstract body coded and created by The OpenEnded artists for a virtual version of the work. This digital version of Loops was commissioned by the MIT Media Lab in 2001 and derives from a definitive recording of Cunningham performing the work in a motion capture studio. This recording preserved the intricate performance as 3D data, which portrayed not Cunningham’s appearance, but rather his motion. Cunningham’s joints become nodes in a network that sets them into fluctuating relationships with one another, at times suggesting the hands underlying them, but more often depicting complex cat’s-cradle variations. These nodes render themselves in a series of related styles, rendered to resemble gesture drawings. The Loops soundtrack has two elements. The first is Cunningham reading carefully compiled diary entries from his first three-day visit to New York City in 1937 at age 17, a marvelous evocation both of the spaces of Manhattan and of the young Cunningham. The second is a musical response to the sound and semantics of the narration as well as to the structural changes occurring on screen. This work draws upon sounds from the prepared piano of long-time Cunningham collaborator John Cage and, like the visual elements, creates itself in real-time. Just as the Loops imagery constructs a set of interacting processes that observe and recast the motion of Cunningham’s hands, the new score takes a set of interacting musical processes that listen to and restate the sound and language of Cunningham’s narration. Like Loops the physical dance, Loops the digital artwork is always "performed" live (computed and rendered in real-time), with no two performances the same. As a live performance it suggests the immortality of a dance that would appear to be fleeting and ephemeral. As a subject for creative reinterpretation, the digital work offers something radically new. Since the internal structure of Loops is revealed completely in its visibly open source, re-implementations of it can go far beyond the present-day practice of “remixes,” which operate only on the surface rather than on the structure of the original work.

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BRAINWAVE: Common Senses, NYC

February 16- April 19, 2008 Opening Saturday, Februrary 16, 2008 7-10pm BRAINWAVE: Common Senses responds to current advancements in neurological research by visualizing and investigating the brain’s capacity for sense perception, memory, emotion and logic. The artists in this exhibition redefine this research in a different way, abandoning literal representations of the brain and categorical analysis in favor of works that take, as starting points, elements from neuroscience and flipping these ideas on their heads. These works create an alternate discourse between art and science, encouraging the viewer to consider the brain not only as the center of human activity but as a site for interpretation. This exhibition presents the brain as a site for scientific and philosophical debates, for examining our relationship to the world – and for questioning our common sense. This exhibition is the second in Exit Art’s Unknown Territories series of exhibitions that explore the impact of scientific advances on contemporary culture and examine in particular how contemporary artists interpret and interact with the new knowledge and possibilities created by technological innovation in the 21st century. It follows Paradise Now: Picturing the Genetic Revolution, a landmark exhibition of art and biotechnology at Exit Art in 2000. The next exhibition is Corpus Extremus (LIFE+), curated by Boryana Rossa, an exhibition of biotechnology based artworks opening December 6, 2008. ARTISTS Suzanne Anker, David Bowen, Steve Budington, Phil Buehler, Andrew Carnie, George Jenne, Daniel Marguiles and Chris Sharp, Fernando Orellana and Brendan Burns, Jamie O'Shea, SERU, Devorah Sperber, Naho Taruishi, Dustin Wenzel Suzanne Anker (New York, NY) uses three-dimensional Rorschach tests, brain scans and images of butterfly wings to describe the organic complexity of the human brain. David Bowen’s (Duluth, MN) Swarm is an autonomous roaming device whose movements are determined by dozens of houseflies housed inside the device itself. Steve Budington’s (Burlington, VT) painting, The Candidate, critiques the political campaign by visualizing a candidate made entirely of ears listening to a constituency made of eyes. Phil Buehler’s (New York, NY) video, Windows of the Soul, questions the idea of madness through the eyes of 300 psychiatric patients. Andrew Carnie’s (Winchester, England) installation Magic Forest uses cyclical slide projections to depict an ever-growing ‘forest’ of neurons within a developing brain to show its data collecting capability. George Jenne’s (Brooklyn, NY) sculptural installation uses a variety of objects associated with adolescence, called ‘tokens’, set against a green screen to explore the brain’s ability to catalog various images and reference them with past experiences. Daniel Marguiles (New York, NY) and Chris Sharp (Milano, Italy) couple Kant’s Third Critique of Judgement and Stravinsky’s Rite of Spring with brain scan imagery to create a video of the stimulated brain. Fernando Orellana (Troy, NY) imposes his own brainwave activity during R.E.M (rapid eye movement) sleep on a robot in order to determine its navigation and behavior. Jamie O’Shea’s (New York, NY) Alvin is a realization of an interactive and electronic neural network constructed with physical hardware. Daniel Rozin’s (New York, NY) kinetic “mirror” uses tangible objects to pixelate “reflections” of persons or objects moving in front of it. SERU’s (New York, NY) Reodorant, a multisensory installation, is a memory-reactive device that mixes smell, sound, light and architecture. Devorah Sperber (New York, NY) uses hundreds of spools of thread to create a blurry, inverted image that, when viewed through the lens of a magnifying glass, becomes a precise rendering of the Mona Lisa. Naho Taruishi’s (New York, NY) single-channel video, Close Your Eyes, is meant to be seen ‘blindly’ with the eyelids acting as an internal projection screen. Dustin Wenzel’s (Ottawa, Canada) brass sculptures are brain-cavity castings of Great Whales.
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Wallpaper designer Linda Florence created a patterned dance floor of sieved icing sugar at the Victoria & Albert Museum in London, which served as a stage for a performance by ballroom dancers. As they moved, the dancers’ feet created new patterns in the sugar, which had been dusted over the floor using stencils. Reblogged from de zeen
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February 16, 2008 1:00 PM - 6:30 PM 540 W. 21st St. Eyebeam and the UK’s MediaShed a free-media community center in Southend by the Sea, have been working closely on the development of Gearbox, an open-source, online media-making toolkit. On February 2, Eyebeam's Student Residents, Senior Fellows and staff will travel to Southend by the Sea for six days o meet, share practices, and develop collaborative projects using Gearbox. MediaShed youth will travel to NYC on February 12 complete the projects and install them in Eyebeam’s galleries. This exchange will culminate in an all-day Free Media Workshop on February 16, which will focus on the use of “free-cycled” materials to create new and innovative forms of public infrastructure. Eyebeam and MediaShed participants, together with workshop participants, will present their projects and discuss the idea and application of “free media”. The event will close with public reception celebrating the exchange. To take part in the workshop: Teams of two or more will need to sign up in advance with project ideas for public space installations, based on one of the five different free media construction techniques being taught. To register, email: liz AT eyebeam DOT org, subject: Free Media Workshop sign-up. Include in the body of the email a brief description of the project you would like to build/conceptualize, the technique you've selected, and the number of people in your team. This event is free and open to the public. Free Media Workshop Schedule 1PM MediaShed and Forays presentation MediaShed members will discuss what free media is, and why is it important. The artist collaborative Forays will assist with student presentations of collaborative projects from the MediaShed/Eyebeam exchange. Artists and teaching groups will explain how they document and share their work. 2PM Tutorials Introduction to cardboard construction techniques, Shapelock, DIY devices, sign-making, and MovieSandBox. 4PM Production Participants will break into groups to build their ideas with assistance from workshop leaders, and will document this process. The Eyebeam/MediaShed exchange students will go out to find a nearby space to install the structure built during the exchange. 5:30 – 6:30PM Workshop participants and exchange students will upload their projects to the Gearbox website. 6:30PM + Eyebeam/MediaShed exchange closing reception party with informal presentations of workshop outcomes. Construction Techniques Joo Youn Paek's Inflatable Craft Workshop: Making clothing and structures from used plastic bags. Not An Alternative's Spectacle-making via props constructed from cardboard: Build sturdy and attention-grabbing structures using cardboard. Jamie Allen's Micro-radio Transmission: Hacking and/or building radio transmitter from scratch for use in public space. Jerry Juarez's Shapelock: Learn to mold and build unique and durable structures from the non-toxic and malleable plastic. MediaShed's: DIY Video: Make covert video cameras and equipment from found and inexpensive a/v equipment.
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