interaction (6)

Orbe

Some clips from the rehearsal and the show day.

Orbe is a Multimedia platform play in which most of the media content is interactive .
Duration 45 mins.

It,s a history about the inner and outer being and the way both influence and evolute togueter.

Orbe was part of the Bad-Bilbao festival and was shown on the 30th of november.
bad-bilbao.com/​2011/​orbe-plataforma-multimedia/​


Director: Zigor Gorostiola Sauce
Interpretation: Ena Fernández
Interactive Designer,Programmer: Abraham Manzanares
Musical Production: DJ Amnsia
Therapeutic dance: Izaskun Zelaia
Assitant helper : Itzi Recalde Fragua
Video: Pablo Fernández, Iñigo López
Video resourses : Pausa digital

Thanks to all + :
Zigor for his effortless will of making things.
Irene Pereira for caring.
Izaskun Fernandez in place and show help .
,Itzi,Ena,Izaskun;Iñi,Pablo
Jesu y Piti for sharing their place .

Music of the video :
David nod - Noised - miga-label.org/​eng/​miga41.htm

 

 

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As the first day ended it beginns: very relaxed and informal. People are easy and always open to talk with. Everybody is interested in the work of the others. It does not matter if you're an artist, nerd, 12249511482?profile=originalprogrammer, visitor or studend. Everybody chats with everyone. This way is the key to get connections, be inspired, think in new ways and get to know what's behind. The artists are reachable instead of being just on stage to talk, show their work and go. This kind of special atmosphere is what this festival makes it remarkably.

Day two - the festival starts with a keynote by Christian Jaquemin from Paris.

It's all about projection, argumented reality/image processing. 12249511901?profile=original
Christian talks about the virtual world and the real world and its perception and the use in an artistic way. How does a subject in the real world perceives the virtual world? There're issues on the point of view from where one looks at the projection, because it might look different from various angles. Especially in 3D projection. One way to deal with it, is to project on 3D objects, like an organ or the inside of a church. The calibration is the main key to make it work or not. But if one works with a mobile object, like a boat, the calibration might become a problem of being precise. Christians main interest lies in working with the "physical" shadow. People often try to not have any physical shadow, cut it out and so on. But he wants to use it on purpose in order to project into this shadow.

He will give his workshop on Friday 12249512896?profile=original

Christian Jaquemin // art-on-wires.org/christianjaquemin
Research projects // vida.limsi.fr

 

 

After a small coffee break we all start with the workshops.

 

Swarm Cubes (Part 1)
DKIA: Nora Dibowski and Simon Laburda
With a new gimmick, a LED cube, DKIA give another "sewing" workshop. Many little wires get soldered together and in between are LEDs and on the bottom some electronic. Goal is to have two of these to12249513875?profile=original let them communicate with each other through a mobile phone for instance. They would make some sounds and light up their LEDs. Nerd toys. But beautiful.


The Hitch Hikers Guide To Circuit Bending and Junkbot
Philip Fischer, Michal Wlodkowski, Erkin Bayirli  12249514652?profile=original
Also here again like last yea. Many kids toys will be brought out of their normal context. Soldering here and there, putting some electronical stuff inside or use what's there and change it, you'll have a very colorful toy which makes sounds it usually doesn't do.


Ableton Live
Jacob Korn
A beginner how to make true Techno music workshop. I'm always sad I can't make it. Just to have my own techno computer (because I taught my own workshop).

 

A Gaga-based Dance Class
Johanna Roggan
Giving a movement class for choreographers and total beginners is always (good) fun. For me at least. But what they all have in common is the need to sink into what I'm talking about and really take the time to establish the pictures I'm giving in by my voice. The constant checking what is the given image and how does it feel inside me is an ongoing process. Especially when bringing it into movement. It needs an informal, safe atmosphere in order to open a little and let things happen without control. Basically it's about finding a movement which fits to the image somebody (me in that case) gives in. This way of interpretation is very personal and physical on a even anatomic level. So there is no right or wrong. There is just I feel it or not.

 

 

tasty lunch break and we gon on with:

 


Swarm Cubes (Part 2)
DKIA: Nora Dibowski and Simon Laburda  

 
The Hitch Hikers Guide To Circuit Bending and Junkbot
Philip Fischer, Michal Wlodkowski, Erkin Bayirli    12249515452?profile=original

 

glMixer – A New Tool for Live Video Mixing 12249516063?profile=original
Bruno Herbelin   

 

VVVV – An introduction into the Multipurpose Toolkit
Marko Ritter, Valérie Francois Vogt 12249516299?profile=original

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http://sensesplaces.wordpress.com

Watch live streaming video from beverde at livestream.com
12249508888?profile=original

SENSES PLACES
Mixed Reality Participatory Environment

By Isabel Valverde and Todd Cochrane

Senses Places is a dance-technology collaborative project creating a playful mixed reality performative environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments meet towards a kinesthetic/synesthetic engagement.

Tuning the audience participants into several whole body modes of physical-virtual body-body and body-environment interactions, within a physical and virtual environment (Second Life©), Senses Places re-purposes recent Web 2.0 enabled game devices with a synergetic/semantic approach to interface design. The interfaces include, video and avatar mediations via Webcam, Wiimote©, and Kinect©, plus a biometric device.

Emerging embodiments, realities, and cultures are generated by the multi-participant playful involvement as the participants follow, act upon, and respond to each other’s physical bodies, video mediations, avatar moves, and/or environmental changes. Climate related body-environment activity is affected through wireless communication, linking biometric inputs and environmental device actuators, such as, temperature-light/color, breathing-smoke/wind modulations.

Through an inclusive process engaging kinesthetic empathy, Senses Places deepens contemporary dance practices, interweaving Eastern-Western somatic based practices, like, Contact Improvisation, Tai Chi, Yôga, Body-Mind Centering, Release, and Alexander Techniques. The improvisation evolves in a sharing of corporealized places, times, and energies, encouraging a fuller experience of the moment.

Senses Places wishes to contribute to enlarge the range and interconnectedness of sensory-perceptions within the already complex practice of group improvisation, proposing a constructive and transformative means of inter-subjective and collective socialization, reversing the dead end substitution, gender and movement cultural stereotypification, and instrumentalization of bodies by avatars in social networks, such as Second Life©.

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Strings Attached: An Experiment in Connection

Strings Attached: An Experiment in Connection
May 19, 8pm at TSA Collective
$5 donation

“…interaction should consist of bidirectional communication, and can have no predetermined outcome if the interactors are genuinely engaged in the exchange of information/experience.” Sita Popat

Strings Attached is an interactive performance choreographed and performed by Cindi L’Abbe. The piece explores the roles of audience, director and performer through modes of audience participation, choreographed structure and improvisation. Soundscore will be provided by Ian Logan and David Ross. The performance will be followed by a panel discussion moderated by Laina Barakat.
The panel includes Cindi L’Abbe, Ian Logan (of Sisters and Brothers) and Cathy Nicoli (dance faculty at Keene State College).


What’s the point?
To allow audience members to “enter” a dance by interacting and directing the performance
To explore the concept of communication through a dance conversation using words and physical strings
To illustrate the connected-ness of human beings through invisible and visible threads
To create interactive art as a demonstration of the creative potential of audiences as well as performance, to democratize the dance

What are we talking about?
Interactive elements in performance art as methods of creating audience “connection”, relevance
Improvisation as conversation, performance as communication
The performing arts as an illustration of humanity
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