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Meeting with Rudolfo Quintas & Sara Nuytemans

ART ON STAGE & bodig presentwithin the frame ofLUCYa meeting with: Rudolfo Quintas & Sara Nuytemanson Saturday, 22 March, 18:00at Platform Garanti CACİstiklal Cad. 115 kat/floor:3IstanbulRudolfo Quintas creates interactive environments in which he utilizes gesture and movement as a way of rendering participants’ subjectivity and intimacy in deep feedback loops. He will talk about “The Bodyment Project” in which he works, in collaboration with the architect Carmen Mazaira, on expanding the horizons and experiences of how a body can be translated to an environment and this environment as the memorial of a body. In this installation, as an Interactive Environment prototype, the sounds, images and physical structure will be shaped by the performative actions of the participants, designed with the Augmented feedback theory.Sara Nuytemans makes kinetic video-installation that presents the tension between what appears as sensation and what appears as perception. To achieve this she regularly uses technical happenings like sensored interaction and physical outputs. She uses computers, interface cards, motors, pneumatics and software to do this. In the lecture Sara Nuytemans will talk about her work and her way of realizing her ideas.The meeting will be held in Englishwww.lucy-project.blogspot.com
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dance-tech,net went to the opening of FEEDBACK@eyebeam. This is the description of the show: Eyebeam’s expansive new exhibition, FEEDBACK, surveys artists, designers, architects and engineers on the topic of sustainability, and presents their responses—19 projects varying from public art projects and industrial design to DIY energy solutions and software tools—to inspire discussion and action on this pervasive (and increasingly commodified) subject. As the culmination of Eyebeam’s Beyond Light Bulbs programming series, the show highlights the concerns, interests and work of Eyebeam’s Sustainability Research Group, with work by individuals, collectives, students, local community groups and the Eco-Vis Challenge winners. Free, artist-run workshops are integral to the exhibition’s design and are scheduled Saturdays throughout the show’s duration. I am curious about the kings of works are emerging in dance and new media dealing with ecology and sustainability?
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Wafaa Bilal grabbed the attention of the media last year with his performance Domestic Tension. Bilal, born in Iraq and currently teaching at the School of the Art Institute of Chicago, installed his living quarter at Chicago's Flatfile Gallery. Viewers could peep in on him anonymously 24/7 over a live webcam, chat with him online 24/7 over a live webcam. But the twist was that the camera was affixed to a rifle-sized paintball gun-and online visitors could therefore fire the gun and shoot at the artist, or anything else in his room. 24/7. And according to Newsweek, viewers have shot the gun 40,000 times in the project's first two and a half weeks. The work brought to Chicago the conditions of bombardment felt by citizens of his homeland.

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Domestic Tension. Photo Chicago Tribune

In his latest work Virtual Jihadi, Wafaa Bilal reconfigures the Al Qaeda-produced on-line propaganda video game The Night of Bush Capturing to introduce himself a character in the game, a suicide bomber based on an image of a traditional Arab warrior, and turn it into a rumination on the plight and behavior of civilians caught in a conflict zone.

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Virtual Jihadi, image courtesy of the artist

Bilal's mod and installation is based on a 2003 video game called "Quest for Saddam" that involved players fighting stereotypical Iraqi foes and trying to kill the ex-Iraqi leader. The game in turn inspired an al-Qaida-produced spin-off called The Night of Bush Capturing where the U.S. president is the target. For his piece, Bilal hacked into the al-Qaida game and inserted himself as a suicide bomber who is sent on a mission to kill President Bush.

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His work is like one of the missing piece of the puzzle, we get some pieces while watching TV news but the picture is not complete and the media often leaves very little space for dialog anyway. I'll past an extract of the statement from the artist as i think every single word of it is worth reading:

My underlying premise for this piece is that hate is being taught - it's not a natural emotion. And video games are one of the technologies being used to foster and teach hate. I am especially concerned by the ones created by the US military, which are intended to brainwash and influence young minds to become violent. Though Al Qaeda's game where Bush is hunted down and killed generated much international outrage, the U.S. Army's own free on-line game is equal to the Night of Bush Capturing in its propaganda motives. Since I belong to both nations fighting in this current war, and since I am an American, I have the ability and right to question my own government's use of these video games to teach violence and hatred.

Along with shedding light on the power of video games and their manipulative uses by both Al Qaeda and the U.S. military, I want to show how civilians in war zones find themselves switching allegiances as a means of self-preservation as the balance of power shifts. Their cities are turned into battlegrounds, and survival is often a matter of obeying the power that exists at any given time regardless of any ideology.

This dynamic is apparent in various conflicts around the world, and even in any American inner-city where the gang members have more control than police; and civilians recognize this and refuse to cooperate with the police even if they don't intrinsically support the gang members. In Afghanistan, Afghani civilians switch sides depending on who is in power. In Iraq people are constantly switching sides. Most Iraqis who support the insurgency do so not because of ideology, but because of their need for security.

The fighting forces in the Iraq war and most wars do not represent the people of either of the warring nations. It's the fundamentalists - Islamic and evangelical -who fuel this violence, and force civilians to ally with them in order to survive.

So my character in the game will be like any Iraqi civilian on the ground, allying with the power which is dominant at the moment. At the beginning of the game the American soldiers are stronger than Al Qaeda, and I will ally with them, fighting Al Qaeda. But as the game progresses and Al Qaeda becomes more powerful, I will switch sides to fight on behalf of Al Qaeda. That is exactly what is happening in Iraq. The game will culminate with my revenge on the Bush administration for the destruction it has wrought on my country. I will be a suicide bomber who attacks Bush.

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Virtual Jihadi, image courtesy of the artist

Bilal gave a talk last week at the Rensselaer Polytechnical Institute (the video is available online) and an exhibition of Virtual Jihadi opened the same night... to be closed the day after.

Wafaa Bilal's installation re-opened this week at The Sanctuary for Independent Media, 3361 Sixth Avenue in Troy. The piece was to be on display through April 4, 2008, as part of a month-long celebration of art, freedom and democracy at the Sanctuary.

Unfortunately, one day after the second opening the City of Troy closed the sanctuary due to "code volition."

Please visit the artist's website and show your support either by writing a letter to Shirley Jackson president of RPI (president at rpi dot edu). Or add your opinion in the chat room. Brian Holmes wrote a clear and well-balanced post about the situation a few days ago. I'd also like to mention an article in The Guardian which discusses the current lack of appetite for films about the war in Iraq.

When i first contacted Wafaa to get a brief email interview last week, i had no idea his work would be censored and his view would be silenced. I must add that his work came to my attention thanks to an email from members of the RPI arts department who are very supportive of Bilal's work. Now for your conversation:

What did your previous project Domestic Tension - Shot in Irak teach you? How did you use what you learned during the performance to develop Virtual Jihad?

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Domestic Tension

WB: It reinforces my notion of the comfort zone versus the conflict zone. Because of image overexposure, we need to come up with smarter tactics and strategies in order to engage people. Otherwise we will continue to exist in the comfort zone while our collective power is taken away by institutions.

In Virtual Jihad, the main character looks like you and carries your name, why do you think it is so important to expose yourself so much personally?

WB: I wanted to place it in the context of reality, the need to reflect life in art. What better way to reflect what Iraqis are going through than a personal tragedy, casting myself as a suicide bomber after the killing of my brother. I represent so many Iraqis who find themselves vulnerable to a terrorist organization like Al Qaeda taking over their homeland. They either become violent because of the pressure or they are forced to join these organizations out of fear or they join because of their outrage at what the U.S. is doing to their homeland.

Why do you use video games as a medium for your interventions? What makes them more powerful or more adapted to the kind of discourse you are engaged in?

WB: Because video games have become the medium of our time, so many people use this popular medium to convey a message. With video games, people are engaged beyond art, their senses are engaged.

Showing your works must be challenging for art venues because all the media attention (and probably mis-understanding) they get. What is the experience you have with exhibition spaces?

WB: We are certainly experiencing the problem of an artist versus the establishment. We are using the power of the internet as an encounter. The internet levels the playing field. Video games are becoming more and more powerful because they bypass the censorship of institutions.

Your work has very controversial undertones. How much do you think this helps and/or impedes the audience to understand the message your work is carrying?

0aashootairaq.jpgWB: Sometimes the project itself becomes the trigger for the dialog. I'm not necessarily interested in imposing ideas or having a project that is dogmatic. I want the conversation to be carried on outside the gallery walls. The purpose is not art itself but the conversation it triggers

Can you tell us something about your upcoming book? What will it be about?

WB: It is called "Shoot an Iraqi: Life, Art, Resistance under the Gun" to be released in Fall 2008 on City Lights Press. It is basically a dual narrative of my Domestic Tension paintball project last Summer and my life in Iraq and the U.S.

Thanks Wafaa!

However, Wafaa still has one project going on. Online! Run to Dog or Iraqi and cast your vote to decide which one -- a dog named "Buddy," or an Iraqi, himself -- will be waterboarded at an "undisclosed location" in upstate New York. Waterboarding is a form of torture which dates back to the Spanish Inquisition. The person is immobilized on their back with the head inclined downward,, and water is poured over the face and into the breathing passages. Through forced suffocation and inhalation of water, the subject experiences the process of drowning and is made to believe that death is imminent. The person would (usually) be "resuscitated" at the last moment

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Dog or Iraqi

A doctor and a vet will be on hand to minimize the risk of death to the dog or the human being. At the time i spoke with Wafaa, the dog was the clear winner of the contest!

I'll leave you with this video interview of Wafaa commenting on the RPI censorship:

Oroiinally posted by We Make Money not Art
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“Lucy” event in Istanbul

bodig & ART ON STAGE present:lucy20 March – 20 April 2008a cross-disciplinary exhibition at three sites for contemporary art, Istanbulura, studio live, platform garantiexhibition – performances – workshop – meetinglucy, the first collaboration between ART ON STAGE, founded with the mission to attract new followers in contemporary art and bodig, known for its projects questioning the relationship between new media technologies and the body; is inspired by the fluctuating inner world of a fastidious, bohemian, ecstatic, fragile, creative and powerful new generation.21 March 2008, 19:30 at URA!The exhibition invites this generation and their contemporaries to reunite with their imaginary friends, to confront their spontaneous decisions, to listen to and hum together non-existent melodies that linger in their heads, to participate in the primitive quality of the notion of time, and to go back home with one red apple after spending two hours at a vegetable market.participating artists:Phil Collins (UK),Beliz Demircioğlu (TR),Andre Gonçalves (PT),Ha za vu zu (TR),Ana Husman (HR),Sara Nuytemans (NL),Oliver Pietsch (DE),Rudolfo Quintas (PT)lucy is co-curated by Derya Demir and Aylin Kalem20 March 2008, 21:30 at Studio LiveDuring the exhibition, on the last date when night is longer than day, artists Rudolfo Quintas and Andre Gonçalves invite viewers with their lighters and matches to an interactive sound performance, 'burning sound' they are going to perform at Studio-Live. In their performance the artists analyze the contemporary strategies of invisible control, using fire.The event will begin with a performance by one of the most innovative composers in Turkey, performance artist and sound designer Tolga Tüzün (TR) and before 'burning the sound' Bisnov Project (TR) will present a performance featuring processed real-time images of the physical body. After 'burning the sound', the night will conclude with Diana Combo's (PT) performance where she is going to try to make everyone hear and believe that brand new spots and lines appear on her records every time they are listened to, by burning them, breaking them and gluing the pieces back together.performance artists:Tolga Tüzün (TR),Ururu (TR),Rudolfo Quintas & André Gonçalves (PT),Diana Combo (PT)22nd March 2008, 18:00 at Platform Garanti Contemporary Art CenterArtists Sara Nuytemans and Rudolfo Quintas speak on how they turn their imaginary worlds into reality using media technologies. André Gonçalves will go one step further by organizing a one-day long arduino workshop.For more information:www.lucy-project.blogspot.comwww.bodig.orgwww.artonstage.org
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We are creating this opportunity for collaboration and distributed authorship experimenting with on-line collaborative video editing. I propose to the members of this network to experiment with editing digital content collaboratively using the on-line editing platform JumpCut (http://www.jumpcut.com/dancetechnet). How to collaborate/participate: I am proposing two kinds of collaborative editing products: One that will be geared to develop the knowledge base for our network and another geared to create dance-tech mash-ups in a very open creative way using material generated by all the members. Real video dance mash-ups! Distributed authorship! sampling and remixing! 1.-Knowledge base (interviews, coherent documentation, etc) Editing the interviews for the podcasts of this network has been a great experience, specially because it forced me to constructively dissect the words and ideas of very experienced, smart peers and pioneers in the field. The author of the interview will upload raw cuts/clips from the interviews and its relevant performance/installation video material and any member (anybody) of the network will be able to: 1.-Access the raw material of the interviews and just watch (consumer). It is OK! 2.-Edit an interview with or without relevant material illustrating or augmenting ideas. (Prosumer). Super cool! 3.-You can also upload to your own account in Jumpcut raw material for the network and make it available for for other to edit. 4.-We can also re-edit and re-contextualize the already edited material. What to do? 1.-Create you account in Jumpcut and join to a group called "dance-tech.net/knowledge base". In this way we create a circle of collaborators. 2.-Select an specific "set" of clips for an specific interviewee and create your version. (let us know which one you are working on). The sets will have a name and a"ready for edit". That means that the set is complete from my end, tat I have uploaded al the material that I consider relevant. It is ready go for it! You may also use an edit what is there. 3.-Editing in Jumpcut is very easy and intuitive even more if you have experience with Final Cut or other. the interface is like IMovie on-line. IMPORTANT: the only guideline for the interviews is that you use the material that is given and mix it with the relevant topic. I suggest use simple transitions and no effects that alter color and speed. get krazy with the dance-tech mash-ups! 2.-dance-tech mash-up! 1.-We can create video dances on-line with uploaded material from public domain video material, from the network members or your own. So, if you are into it create your account in JumpCut and join (in Jumpcut) to a group called "dance-tech.net/mash-up" (or "dance-tech.net/knowledge"). In this way we create a circle of collaborators with this specific creative goal. 2.-Tag your uploaded videos "dance-tech.net_mash-up" (or dance-tech.net_knowledge) to know that it is available for this purpose. Your material will be public, therefore it will used for any mash-up within the system. Only upload material that you have created and have cleared any copyrights issue. IMPORTANT: join to the our dance-tech.net group in this network to communicate and give each other feedback and distribute the work load if necessary. We can adjust and learn as we go along! NOTE: Jumpcut does not allow you to export the edited video.
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This is a crucial text for "the field"(from Troika Ranch's profile): Troika Ranch is the collaborative vision of artists Mark Coniglio and Dawn Stoppiello. Established in 1994, and based in New York City, Troika Ranch produces live performances, interactive installations, and digital films, all of which combine traditional aspects of these forms with advanced technologies. The artists’ mission in producing this wide range of art experiences is to create artwork that best reflects and engages contemporary society. The name Troika Ranch refers to Coniglio and Stoppiello’s creative methodology, which involves a hybrid of three artistic disciplines, dance/theater/media (the Troika), in cooperative interaction (the Ranch). This method preceded the organization Troika Ranch, which was formed as a means to support the artists’ engagement in this process. During the 1990’s, Coniglio, Stoppiello and their company Troika Ranch were among the pioneers in the field that came to be known as Dance and Technology. They performed in festivals and venues internationally and were greatly sought after as guest artists, teachers, and lecturers. In response to the desire in the international arts community to understand this emerging genre, Coniglio and Stoppiello began developing educational programs. Among their public outreach activities are workshops, lectures, online and traditional publications, websites, software and hardware. Having conceptualized and invented much of the technology, equipment, and techniques currently in use, their expertise is unprecedented. The educational programs Troika Ranch provides have become a significant part of their contribution to the arts. As the use of technology in the arts has developed and integrated over the last decade, the need for the separate moniker Dance and Technology has dissolved. Troika Ranch’s present concerns correspondingly reflect this broader scope, expanding across genres and pioneering new frontiers. As innovators and visionaries, Coniglio and Stoppiello produce art that values live interaction – between viewer and viewed, performer and image, movement and sound, people and technology. It is time-based but typically includes an element of spontaneity, in that the events and images that unfold lie within a certain range but are not exactly replicable. As authors, they establish images, direct performances, determine time frames, and devise technologies. The works may be presented as performances, installations, or in portable formats. In sum, Troika Ranch engages in creative endeavors using all that contemporary invention has to offer. The company has received major funding from the Jerome Foundation, the National Endowment for the Arts, and the Arts Council England as well as from the Brooklyn Arts Council, Meet the Composer and Art/NY’s Nancy Quinn Fund. The company tours nationally and internationally with recent performances at the Laban Centre London (UK), the Forum Neues Musictheater (Germany), ISEA/ZeroOne Festival (CA) and 3LD Art & Technology Center (NYC). Where are you based? Brooklyn, New York / Berlin, Germany Area of interest on performance and new media All. How did you learn about dance-tech.net? Marlon Barrios Solano Enviornments and applications that you use the most for your projects Isadora, Eyesweb, mocap, Final Cut ( or any other video editing), camera work, Second Life, Protools (other sound editing software), robotic devices How do you train yourself or your performers. How do you approach your embodied practices? what kind of technique do you use? Interaction is the word that singularly defines the driving force of our artistic practice. Whether it is between audience and performer, performer and image, movement and sound, or human and machine, interaction as an idea fundamentally shapes our work from its inspiration to its presentation. Interaction first comes into play as we collaboratively develop materials for a work with our fellow artists and performers. Recognizing that each human being possesses a vast and unique set of life experiences, we encourage all involved in the creative process to take on a role of authorship. We push our collaborators to locate the intersection of their personal background with the overarching theme of a work, and encourage them to use this connection to deeply inform the manner and method of creating and realizing materials. The second instance of interaction extends this collaborative authorship into the moment of presentation. Our groundbreaking software and hardware senses movement and vocalizations and creates a way for performer’s to directly influence the final presentation of visual and sonic digital materials. In our work the performer on stage or the viewer in an installation becomes the final arbiter of the material’s timing, dynamics and organization, and thus are key collaborators in the penultimate creative moment of composition. The final moment of interaction occurs upon the work’s presentation to an audience. We intend to present a dense and highly physical theater of ideas that echoes the multiplicity and maximum sensory capacity of our time and culture. Visual imagery, dance, music and text implode into a flux point from which we leverage specific properties from each discipline to powerfully communicate on multiple levels. This density often leads to our works being described as experimental; they are, in fact, grounded in traditional theatrical values. This is because our work is content-driven: the materials in a work are present to serve the narrative arc. The relationships – between man and machine, man and woman, action and image – exist to drive expression and present –and translate– the essence of the human condition. In the end, our aim is to examine an ongoing human effort: the desire to integrate the most basic expressions of the soul with the most complex creations of the mind.
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Bjork's Wanderlust Screening @ Deitch

UPDATE : For those who cannot make it Thursday, there is also screening on Friday at the 3D society.This March 13th, Wanderlust, shot by Encyclopedia Pictura, will be screened in 3D! The video was choreographed by Chris Elam from Misnomer Dance and features two dancers from Misnomer: Coco Karol and Brynne Billingsley.Bjork deitchWe're excited to officially announce the release date for Bjork's music video Wanderlust. The choreographic and artistic process on this project was very rewarding, and we're excited to be sharing this work with you. Once the video is released, check our flickr page for a behind the scenes look.Arrive a little early as the admission is free and will be first come , first serve.Nearest metro stops are Court Square. Take a look at the Map below for reference :View Larger Map
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SightSonic Artists Platform – Sunday 16 March 13:30 – 17:00SightSonic – York International Festival of Digital Arts in partnership with York St John University presents the Artists Platform on Sunday 16 March.Held in locations across the York St Johns campus, the Platform is a showcase of innovative new works by emerging artists from across the UK, and features video installations, interactive dance performances, audio installations and visual artworks, plus a live performance of Simon Whetham’s Amazonas at 16:00.Artists featured this year are:Stuart AndrewsJoe CuttingAdrian FirthMarkus JonesJenny KadisMike MarcusDaniel RodrigoDawn ScarfeKate SicchioAmie SlavinSimon WhethamAnnetta WormaldArtist biographies and statements about the pieces they’ll be showing are at www.sightsonic.org/aplat.htmlThe Artists Platform Presents tour offers the opportunity to have a guided tour around the Platform and talk to the artists about the technology used in the creation of their work. The tour will commence at 14:00 at the C4C Chapel near the Lord Mayor’s Walk entrance to York St John campus and is free of charge.
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These Things Happen

These Things Happen when three dancers and one dancer/film maker follow instructions given by choreographer, Angus Balbernie at a Dance House research lab. Spontaneous, textured and very low-tech.Following another failed attempt to hire any equipment I ended up using my own Mini DV and mobile to film improvisations at Angus' research lab. Angus had agreed to let me use the footage anyway I decided but I wasn't sure how to put it all together with it being on different formats and still make it look like one cohesive piece. After a lightbulb moment last weekend I decided to embrace the low-tech aspect and only use the footage from my mobile. The only editing I chose to use was to rotate some of the sections which had been captured in portrait to give the feeling of the camera rotating but the dancers remain standing.I'm quite pleased with the results and am now thinking of ways this can be combined with my final project.
Find more videos like this on dance-tech.net
These Things Happen will be screened at the launch of re:surface tonight, the Dance House's video dance event.
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Lights, Camera, Action!

After a successful day in The Arches playing with torches and taking photographs I knew it could turn into something really exciting but didn't really know what. I had thought After Effects would be the answer but after missing the workshop due to the Scottish Dance Theatre work I was back to square one.Enter Isadora.Perfect for working with torches. I can have dancers moving with lights in the space and create the trails of light which I have been obsessed with for a while now at the same time. I can turn these trails of light into different things according to different triggers and I'm really excited about the whole thing.It's going to be ace!
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Led by sound designer Norm Scott www.normscott.com and director/choreographer Martha Williams www.themovementmovement.orgFor curious artists, dancers/choreographers, video-ists; students of all of these who want to interface their medium with sound and wonder how to do that or where to begin; or for folks who simply want to learn more about sound making process.In this interactive workshop, participants will have an opportunity to actually be a part of the recording and compositional process. They will go "out into the streets" to record that will later be contributed to a short score. Prior to the field trip portion of the class, we will discuss the formulas and limits for sound collection and the meaning and relevance of intention and limits in the creative process. We will especially look at how we can infuse the theme, which is “productivity," every step of the way. Upon collection of sound, we will return to engage in the interactive compositional portion of the day concluding with a real live useable score that will (in some form) be a part of The Movement Movement's full length evening contemporary dance piece premiering at the Joyce SoHo in June 2008.Sun April 6th, 10 AM to 4 PM - $50 (12 person limit)Harvest Works596 Broadway, Suite 602 (btwn Houston and Prince)New York, NYTo register visit www.harvestworks.org – go to classes/audioFor more information on content contact Martha Williams info@themovementmovement.org
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FEEDBACK

MARCH 13 – APRIL 19
OPENING: THURSDAY MARCH 13, 6 – 8PM

What does it mean to think GREEN? Eyebeam’s Feedback exhibition surveys artists, designers, architects and engineers on the topic of sustainability.

FEEDBACK EVENTS + WORKSHOPS AT EYEBEAM:

MARCH 15: TIME’S UP! BICYCLE CLOWN BRIGADE AFTER-PARTY
A TOAST TO CELEBRATE THE BIKE LANE LIBERATION RIDE

MARCH 29, 3–6PM: SUSTAINABILITY + ARCHITECTURE
LIVING ARCHITECTURE REVIEW W/COLUMBIA UNIVERSITY STUDENTS

APRIL 5, 3–6PM: ALTERNATIVE ENERGY SOURCES + USE/REUSE
WORKSHOPS BY ARTISTS PARTICIPATING IN FEEDBACK

APRIL 19, 3–6PM: SUSTAINABILITY ACTION DAY
TOXIC TOURS + URBAN GARDENING
WORKSHOPS BY ARTISTS PARTICIPATING IN FEEDBACK

FOR MORE INFO + REGISTRATION EMAIL bookstore@eyebeam.org
OR VISIT www.eyebeam.org FOR DETAILS

EYEBEAM
ART + TECHNOLOGY CENTER
Tuesday – Saturday, 12 – 6PM
540 W. 21st Street, New York, NY 10011
212.937.6580
info@eyebeam.org | www.eyebeam.org

Deep Green Living
NYSCA
ConEdison
Good
NYCulture
Beyond Light Bulbs
National Endowment for the Arts
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Find out the winners of the first ever Jerwood Moving Image Award! Established this year to support and promote the myriad of disciplines that fall under the umbrella term ‘digital moving image’, these awards provide a platform for debating the present state and future prospects of the artform in the UK.Find out more at InterventTech: >> News and Threads-claire_w-
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ID... Sunday at Three, 92nd St Y!

Hello fellow dance-techians...This is an announcement for my latest piece. The piece is a work in progress and the most tech that I have applied are my mean skills of sound editing the Beach Boys... and silence... mixed with a little Aphex Twin... just a sketch. The other view of technology that I hold involves the mechanics of the body and the creation of a movement structure or system that I call the scary body, more below. If you are here in NY please try to attend, thanks a lot.Ashley A. Friend: The Contemporary Dance Core (TCDC) will be performing the latest evening-length version of the newest piece entitled ID at the historic and celebrated 92nd St Y on Sunday, March 9th at 3pm.This is such an exciting opportunity to show the new work. Each month the 92nd St Y features one choreographer or dance company. The environment of the 92nd St Y Sunday Afternoon Series is calm and offers a chance for audience response, plus coffee!Description of ID:ID is inspired by the relationship between decision-making and self-identification. It investigates health, impact, destruction and construction, and the connections concerning the body and brain. The piece is an exploration of the awkward body and includes a movement vocabulary Friend has titled the scary body; this dance expression was informed by the physical response to ergonomic architectural prosthetic impediments that were placed on the dancers bodies and challenged the way the original movement phrases were executed. These impediments augmented and distorted the already inventive movement and also create another layer of personality and personal intention as related to health and living with epilepsy. Friend has used vocabulary from this method within ID.Friend has also explores the new concept of Negotiation, Opposition, and Decision (NOD) as she responds to questions within her choreography and movement improvisation with the definitive “Yes” or “No”. She negotiates what the next movement could be through opposition and then makes a decision on the spot. NOD splinters decision-making and the dancer must consider each movement and hold a political forum within the body; Negotiating and Opposing prior to making the irrevocable Decision to move. With NOD as the second basis and her icon of the scary body as the foundation for movement vocabulary construction Friend has plunged head first to confront her own id.Because of the nature of a solo ID is particularly personal and especially refined with accuracy, precision, and depth to the subject. ID is a voyage of personal identification by means of decision-making both verbal and physical, through dance and storytelling. The piece is riddled with laughter, compulsion, and catharsis.Thank you so much for your interest in dance, choreography, and art! If you are in the New York area please come to this event. Your presence, individuality, and bequeathed artistic interpretive views will be worshiped by me. Contact the 92nd St Y or myself if you have any questions about the performance or just want to start a ciber-logue.*Please note that March 9 is daylight savings (spring forward)All the Best,Ashley A. FriendArtistic Director,The Contemporary Dance Corewebsite for The Contemporary Dance Core (TCDC)http://www.dancecore.org/https://www.youtube.com/watch?v=sYU7wwANYhA...92nd St Y1395 Lexington at 92nd StNew York, NY 10128www.92Y.org/harkness212.415.555292nd St Y Harkness Dance Center receives major support from the Harknesss Foundation for Dance and The Arnhold Foundation.
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