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Great Interview from WMMNA: Anthony Hall

Antony Hall's projects explore the way we interface with technology, and how our interactions with it influence us creatively and socially. Often collaborating with scientists and technologists, Hall is currently focusing his talent on the investigation of biological and physical phenomenon. Some of his recent experiments involve communication with an electric fish, the creation of life through growing crystals electrically on volcanic stone, hunting for Moss bears and training Planarian worms. Go to We make Money Not Art
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I found this

I think that again...this is disrespecful. Tony, I really respect your work but you have to stop this non-sense. The internet is huge and you are crossing the line with this "trashing dance-tech.net" weird game. I am cool that you have a different opinion but I am having problems with your passive-aggressive and competitive style. To be able to have a democratic environment we have to be up front and honest Placing this in your site...in the bottom right...is a bit twisted...at least place the link... http://dancemachines.blogspot.com/ That is weird...weird
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Tuesday, Feb. 26 at 6:30 PM

Hello network, in my opinion this is an extremely important news due to its implications on traditional notions of documentation, authorship and copyright for choreography and new media. I think it is also an important opportunity for projects and work with this material. Please read an comment.! what do you think? I created a group for dance-tech (artist, technologies, theorists...etc) interested in relalizing a sharing project using the LOOPS as source material. Group: Loops/Open Source Projects Merce Cunningham CompanyThe OpenEnded Group New York, NY—Merce Cunningham Dance Company and The OpenEnded Group present the public release of Merce Cunningham’s choreography for his signature solo dance Loops, and the accompanying digital artwork created by The OpenEnded Group, on Tuesday, February 26 at 6:30 PM in the Merce Cunningham Studio. This event is co-hosted by the New York Public Library for the Performing Arts at Lincoln Center. The evening will include a presentation of the choreography and of the digital artwork, remarks from Merce Cunningham as well as Paul Kaiser and Marc Downie of The OpenEnded Group, and a reception. The choreography for Loops will be made available under a “copyleft” intellectual property license (in the form championed by Creative Commons). This will permit anyone to perform, reproduce, and adapt this work for non-commercial purposes. Simultaneously, the digital artists of The OpenEnded Group (Marc Downie, Shelley Eshkar, and Paul Kaiser) will release their digital portrait of Cunningham, also entitled Loops, as open source software. This artwork derives from a high resolution 3D recording of Cunningham performing the solo with his hands. The artists will also unveil a completely new realization of the work, now in color. The open source release will give digital artists and scholars the freedom to study the artwork in detail and to adapt or remix the artwork creatively. The release will also constitute a kind of “living will” for the artwork so that it can be recreated long after current technology has been superseded. This open source release goes beyond Loops itself, for it includes the complete multimedia authoring system, Field, that underpins Loops as well as other of the most technically challenging artworks made to date, spanning realtime graphics, interactive performance, and digital music. The open source release of Loops is made possible through support from the Cunningham Dance Foundation with major support provided by The Andrew W. Mellon Foundation. All the original materials for Loops will become part of the Merce Cunningham Archive at The New York Public Library for the Performing Arts Dorothy and Lewis B. Cullman Center. The Merce Cunningham Archive was created unofficially by David Vaughan when he was hired by Merce Cunningham as studio administrator in December 1959. In 1976, his job as archivist was formalized by a National Endowment for the Arts grant for a two-year pilot project. At the end of that period, the Cunningham Dance Foundation asked him to remain as the first archivist in the history of American dance companies. The Merce Cunningham Archive’s works on paper include a virtually complete set of programs of performances, posters and flyers, Cunningham's personal choreographic notes from the 1930s to the present, books and periodicals of writing by Cunningham and Cage, as well as books and periodicals about Merce Cunningham Dance Company. The electronic media works include Cunningham's personal choreographic notes, dating from 1991, constituting some 50 hours of computer files; original moving camera recordings related to Cunningham's film/video collaborations; master films and videotapes; and recordings of performances and rehearsals, recorded interviews, documentaries, and newscasts featuring Cunningham and his work. There are approximately 1000 still images, approximately 200 hours of audiotapes and phonograph records of music relating to the repertoire; and sound recordings of music and of interviews, lectures and symposia, and oral histories. Merce Cunningham Studio is located at 55 Bethune Street, 11th floor, in Manhattan. ______________________________________________ Loops Cunningham created Loops as a solo dance for himself in 1971 and continued to perform it until 2001. Though he originally danced it with his full body, Cunningham soon started channeling its intricate movements entirely into his fingers, hands, and arms. In this form, Loops became the signature solo work of Cunningham’s later career, often inserted as a cameo into Merce Cunningham Dance Company Events. Cunningham eventually set Loops on an artificial “performer,” a software intelligence embodied in an abstract body coded and created by The OpenEnded artists for a virtual version of the work. This digital version of Loops was commissioned by the MIT Media Lab in 2001 and derives from a definitive recording of Cunningham performing the work in a motion capture studio. This recording preserved the intricate performance as 3D data, which portrayed not Cunningham’s appearance, but rather his motion. Cunningham’s joints become nodes in a network that sets them into fluctuating relationships with one another, at times suggesting the hands underlying them, but more often depicting complex cat’s-cradle variations. These nodes render themselves in a series of related styles, rendered to resemble gesture drawings. The Loops soundtrack has two elements. The first is Cunningham reading carefully compiled diary entries from his first three-day visit to New York City in 1937 at age 17, a marvelous evocation both of the spaces of Manhattan and of the young Cunningham. The second is a musical response to the sound and semantics of the narration as well as to the structural changes occurring on screen. This work draws upon sounds from the prepared piano of long-time Cunningham collaborator John Cage and, like the visual elements, creates itself in real-time. Just as the Loops imagery constructs a set of interacting processes that observe and recast the motion of Cunningham’s hands, the new score takes a set of interacting musical processes that listen to and restate the sound and language of Cunningham’s narration. Like Loops the physical dance, Loops the digital artwork is always "performed" live (computed and rendered in real-time), with no two performances the same. As a live performance it suggests the immortality of a dance that would appear to be fleeting and ephemeral. As a subject for creative reinterpretation, the digital work offers something radically new. Since the internal structure of Loops is revealed completely in its visibly open source, re-implementations of it can go far beyond the present-day practice of “remixes,” which operate only on the surface rather than on the structure of the original work.

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BRAINWAVE: Common Senses, NYC

February 16- April 19, 2008 Opening Saturday, Februrary 16, 2008 7-10pm BRAINWAVE: Common Senses responds to current advancements in neurological research by visualizing and investigating the brain’s capacity for sense perception, memory, emotion and logic. The artists in this exhibition redefine this research in a different way, abandoning literal representations of the brain and categorical analysis in favor of works that take, as starting points, elements from neuroscience and flipping these ideas on their heads. These works create an alternate discourse between art and science, encouraging the viewer to consider the brain not only as the center of human activity but as a site for interpretation. This exhibition presents the brain as a site for scientific and philosophical debates, for examining our relationship to the world – and for questioning our common sense. This exhibition is the second in Exit Art’s Unknown Territories series of exhibitions that explore the impact of scientific advances on contemporary culture and examine in particular how contemporary artists interpret and interact with the new knowledge and possibilities created by technological innovation in the 21st century. It follows Paradise Now: Picturing the Genetic Revolution, a landmark exhibition of art and biotechnology at Exit Art in 2000. The next exhibition is Corpus Extremus (LIFE+), curated by Boryana Rossa, an exhibition of biotechnology based artworks opening December 6, 2008. ARTISTS Suzanne Anker, David Bowen, Steve Budington, Phil Buehler, Andrew Carnie, George Jenne, Daniel Marguiles and Chris Sharp, Fernando Orellana and Brendan Burns, Jamie O'Shea, SERU, Devorah Sperber, Naho Taruishi, Dustin Wenzel Suzanne Anker (New York, NY) uses three-dimensional Rorschach tests, brain scans and images of butterfly wings to describe the organic complexity of the human brain. David Bowen’s (Duluth, MN) Swarm is an autonomous roaming device whose movements are determined by dozens of houseflies housed inside the device itself. Steve Budington’s (Burlington, VT) painting, The Candidate, critiques the political campaign by visualizing a candidate made entirely of ears listening to a constituency made of eyes. Phil Buehler’s (New York, NY) video, Windows of the Soul, questions the idea of madness through the eyes of 300 psychiatric patients. Andrew Carnie’s (Winchester, England) installation Magic Forest uses cyclical slide projections to depict an ever-growing ‘forest’ of neurons within a developing brain to show its data collecting capability. George Jenne’s (Brooklyn, NY) sculptural installation uses a variety of objects associated with adolescence, called ‘tokens’, set against a green screen to explore the brain’s ability to catalog various images and reference them with past experiences. Daniel Marguiles (New York, NY) and Chris Sharp (Milano, Italy) couple Kant’s Third Critique of Judgement and Stravinsky’s Rite of Spring with brain scan imagery to create a video of the stimulated brain. Fernando Orellana (Troy, NY) imposes his own brainwave activity during R.E.M (rapid eye movement) sleep on a robot in order to determine its navigation and behavior. Jamie O’Shea’s (New York, NY) Alvin is a realization of an interactive and electronic neural network constructed with physical hardware. Daniel Rozin’s (New York, NY) kinetic “mirror” uses tangible objects to pixelate “reflections” of persons or objects moving in front of it. SERU’s (New York, NY) Reodorant, a multisensory installation, is a memory-reactive device that mixes smell, sound, light and architecture. Devorah Sperber (New York, NY) uses hundreds of spools of thread to create a blurry, inverted image that, when viewed through the lens of a magnifying glass, becomes a precise rendering of the Mona Lisa. Naho Taruishi’s (New York, NY) single-channel video, Close Your Eyes, is meant to be seen ‘blindly’ with the eyelids acting as an internal projection screen. Dustin Wenzel’s (Ottawa, Canada) brass sculptures are brain-cavity castings of Great Whales.
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Wallpaper designer Linda Florence created a patterned dance floor of sieved icing sugar at the Victoria & Albert Museum in London, which served as a stage for a performance by ballroom dancers. As they moved, the dancers’ feet created new patterns in the sugar, which had been dusted over the floor using stencils. Reblogged from de zeen
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February 16, 2008 1:00 PM - 6:30 PM 540 W. 21st St. Eyebeam and the UK’s MediaShed a free-media community center in Southend by the Sea, have been working closely on the development of Gearbox, an open-source, online media-making toolkit. On February 2, Eyebeam's Student Residents, Senior Fellows and staff will travel to Southend by the Sea for six days o meet, share practices, and develop collaborative projects using Gearbox. MediaShed youth will travel to NYC on February 12 complete the projects and install them in Eyebeam’s galleries. This exchange will culminate in an all-day Free Media Workshop on February 16, which will focus on the use of “free-cycled” materials to create new and innovative forms of public infrastructure. Eyebeam and MediaShed participants, together with workshop participants, will present their projects and discuss the idea and application of “free media”. The event will close with public reception celebrating the exchange. To take part in the workshop: Teams of two or more will need to sign up in advance with project ideas for public space installations, based on one of the five different free media construction techniques being taught. To register, email: liz AT eyebeam DOT org, subject: Free Media Workshop sign-up. Include in the body of the email a brief description of the project you would like to build/conceptualize, the technique you've selected, and the number of people in your team. This event is free and open to the public. Free Media Workshop Schedule 1PM MediaShed and Forays presentation MediaShed members will discuss what free media is, and why is it important. The artist collaborative Forays will assist with student presentations of collaborative projects from the MediaShed/Eyebeam exchange. Artists and teaching groups will explain how they document and share their work. 2PM Tutorials Introduction to cardboard construction techniques, Shapelock, DIY devices, sign-making, and MovieSandBox. 4PM Production Participants will break into groups to build their ideas with assistance from workshop leaders, and will document this process. The Eyebeam/MediaShed exchange students will go out to find a nearby space to install the structure built during the exchange. 5:30 – 6:30PM Workshop participants and exchange students will upload their projects to the Gearbox website. 6:30PM + Eyebeam/MediaShed exchange closing reception party with informal presentations of workshop outcomes. Construction Techniques Joo Youn Paek's Inflatable Craft Workshop: Making clothing and structures from used plastic bags. Not An Alternative's Spectacle-making via props constructed from cardboard: Build sturdy and attention-grabbing structures using cardboard. Jamie Allen's Micro-radio Transmission: Hacking and/or building radio transmitter from scratch for use in public space. Jerry Juarez's Shapelock: Learn to mold and build unique and durable structures from the non-toxic and malleable plastic. MediaShed's: DIY Video: Make covert video cameras and equipment from found and inexpensive a/v equipment.
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Media Arts Histories Archives

A very important... "digital repository of scholarship examining the Histories of Media Art, Science and Technology! Our collections are currently being fleshed out and added to. Archive Goals :: world wide access - create a place for classic texts, cross-pollinated, cutting-edge scholarship - items submitted and regulated by authors - rich metadata MAHArchive connects disciplines which devote research efforts to Media Art, from art history, through film, theater, media and cultural studies, to psychology, informatics, and anthropology, just to name a few."
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This project addresses cultural memory as endangered by the computer age — an age that perhaps offers a solution. We take as our representative artifacts the two works entitled Loops: (1) Merce Cunningham’s dance solo for his hands and (2) the digital artwork we derived from that dance. Though Loops the dance and Loops the artwork take completely different physical forms (human body, digital computer), they provoke similar challenges to preservation. Both are always performed live, never quite repeating from one performance to the next. Thus, neither work can be preserved properly in any fixed form, such as film or videotape. And the complexity of both works defies capture by such traditional forms as notation and flowchart. Somewhat in parallel with the Variable Media Initiative. In this project we intend not only to preserve and document the dance and the digital artwork, but also to create “living wills” for the choreography and the software that would allow their perpetuation – and propagation – far into the future. Go to the original post
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Dance/USA Winter Forum - Day 2 This weekend, Kristin Sloan from The Winger, Chris Elam, and myself (Jaki Levy) led a workshop at the annual Dance / USA winter forum in Los Angeles on Recording, Producing, and Sharing Online Video. The workshop was well attended by the dance company executive / managing directors, development and outreach staff, and the attendees had some good questions. One particular participant asked if there was a way to track who is viewing your video, and what age are they are. For performing arts organizations, this data can be very valuable for building your audiences. With a bit of work, you can certainly get a sense of what your viewership is. While you may not have quick access to this information, you can certainly look at who is subscribing to your videos, and leaving comments. YouTube users are fairly open and usually post their age on their profiles. You just have to go and get this data - there is not automatic way to do this - yet. Go to complete article ar Great Dance Blog
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This is a very good example of two things: the power of diffusion of the internet for a good idea and alternate ways of finding funds. Congratulation to Misnomer Dance Theater! IdeaBlob announced Misnomer as the winners of their $10,000 prize. Over 1,000 of you voted for them in December! Their idea included building several features to help the performing arts online. You can read about it in the Wall Street Journal. Thank you! Your involvement keeps us creating and is deeply appreciated!
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