2010 (2)

Hello dance-techers,

Here are some highlights about some upcoming events relevant for our community:



-Works Grid Lab at the EXTRA 10 Festival, Annecy, France.
Stay tuned for interviews are LIVE streaming of performances and seminars.
Watch video and trailer
http://www.dance-tech.net/video/trailer-festival-10



-“PONG” – net-linked, interactive installation | European Tele-Plateaus

- FRAMEWOKS Screendance Video Series at Dance New Amsterdam, NYC, USA

- dance-tech.net and movimiento.org present at MOV-S 2010: Space for International Exchange for Dance and movement Arts, Madrid, Spain.

- Natacha Melo, mastermind of the Southamerican Network of Dance, speaks at Dance/USA Dance Beyong Borders, Washington DC, USA

- Call for Collaborators | INTERACTIVOS?'10: Neighborhood Science Workshop, Madrid, Spain.

- MUSE 010 - International Summerworkshop by Tanzplan Dresden (Germany) for professional and advanced dancers

- Interactive Performance Design Seminar DCE 494/598 Class # 46420, Arizona State University, USA

- EMPAC LIVE.MEDIA + PERFORMANCE.LAB, Troy, NYC, USA

- SEEDS Festival: NOURISHMENT, Earthdance, MA, USA

Watch Video about SEEDS

- Salon NOTEBOOK: Dance + Technology: What is Happening NOW? By Zachary Whittenburg

- Research Associate position available in movement, computation and digital media in the School of Arts, Media and Engineering at Arizona State University, USA


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Download SUPA 2010 brochure

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Original post : AS-MAP.COM French
A google traduction French 2 English


Pour ceux qui me suivent depuis un momment je vous ai déjà parler de la borne innovanews developpé par Digimind & Pikko dans le cadre de l’Observatoire des Innovations et du projet innovanews à la Cité des Sciences
Rajouter à cela une micro veille sur les instruments du futurs et plus particulierement leurs interfaces ...
J'étais aux anges pendant la conference sur la realitée augmentée organisée en collaboration avec Demain la lune et Future-instruments durant le jamais assez recomandé MAPPING FESTIVAL
Je reprends ici les pistes d'outil de processing évoquée au début de la conférence par DEMAIN LA LUNE

Le processing KEZAKO?

Processing :
Langage de programmation & environnement de dév "multimédia" de Design by numbers. prolongement "multimédia" de Design by
numbers
l'environnement de prog graphique développé par John Maeda du le Media Lab du Massachusetts Institute of Technology.

Le logiciel processing à pour vocation la création plastique
et graphique interactive. (MAC, WINDOWS, LINUX) Source: WIKIPEDIA


NDLR :A ce que j'ai compris le terme est devenu générique pour definir les outils de création interactives
Les outils de réalitée augementée présenteé par Demainlalune.ch

ARToolKit http://www.hitl.washington.edu/artoolkit/

is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.
DECOUVERTE DE L'ARTOOLKIT Via http://deptinfo.unice.fr/~renevier/nmi/
Arduino
open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
Processing
T-Shirt Image pen source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.

Cours en ligne de l'École d'Art d'Aix-en-Provence
Cours en ligne de l'Université Paris 8
Openframeworks.cc
The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.

The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is
designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend.
GAMUZA

A specific tool designed for non-professional or absolute beginners programmers working on art/interaction/design field, and to
provide an easy-to-use fast-approaching tool to cover computer vision interaction design teaching needs(otras).
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