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I am in Dresden for the Post Me New ID Forum, an event framed within the CY NET art_08. Last night was the opening and awarding to artists with a mild protocol with the presence of the minister of culture, many other officials and of course many artists... I was impressed by the beautiful and historically meaningful building where the festival is taking place: HELLERAU

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See more information in The Project Gutenberg EBook of The Eurhythmics of Jaques-Dalcroze, by Emile Jaques-Dalcroze
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Fast + Dirty at the Lemon Tree Aberdeen

Thought I'd share this video of a dance piece I was involved in last week, we only had 4 days working together to develop a performance and this is what we came up with.http://vimeo.com/2089412All visuals are real time generated in jitter based on the audio and the dancers movement, the audio is live cello being processed through max/msp. Hope you like.
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Workshop "Better than Reality" call for participation

Better than Reality is a project in which artistic use of augmented reality technology is explored. After a series of residencies that took place last summer, V2_Lab now opens up the technology to artists and developers in the form of two hands-on workshops.Deadline for application November 13, 2008.Last summer three artists in residence explored three central aspects of Augmented Realities (AR): While Marnix de Nijs (NL) continued his Exercise in Immersion 4 project focusing on interactive scenarios in AR, Boris Debackere (BE) researched spatial sound in AR and Jonas Hielscher (DE) worked on the 3D and visual aspects of AR.From November 24 to 27, 2008, V2_Lab will organise a workshop split up into two tracks. After a joint introduction, Boris Debackere and Jonas Hielscher will each lead one workshop track; focusing on the audio and visual aspects of AR, respectively. Marnix de Nijs will alternate between the workshops to provide critical feedback on the immersive aspects of participants’ concepts. The participants will partake in hands-on sessions that involve both conceptual and technical development. The fourth day of the workshop will consist of an ‘open space’ for participants to play with the technology platform. Developers from V2_Lab are available for technical assistance throughout the workshop. The aim of the workshops is to provide participants with an extensive overview of state-of-the-art artistic use of AR, hands-on experience, and an opportunity to apply their own artistic concepts using AR.The workshops are open to (art) students, artists, and other professionals who are interested in the artistic use of AR. Basic knowledge of Blender (3D modelling), audio composition, Max/MSP, programming, and/or scripting languages are a minimal requirement for participation. An overview of the results of the workshops will be presented in one of V2_’s Test_Lab events taking place in early December 2008.The number of participants is limited, in case of too many subscriptions V2_ reserves the right to select participants.The fee for participation is € 50,- (to be paid before the workshop), this includes coffee/tea and lunch but no accommodation. A reduced fee for students is possible upon request. Please use the form available on www.v2.nl for your application.Augmented Reality is an umbrella term for various techniques that make it possible to add virtual elements to the physical world, for example overlaid visuals or spatialised sounds. The technologies underlying such environments are, however, still very experimental, and therefore often inaccessible to artists. To enable more artists to create augmented reality artworks, V2_Lab has developed a software/hardware platform called VGE (V2_ Game Engine), based on Ogre3D, OpenAL, ultrasound positioning and various types of sensors. Artists can create immersive experiences using Blender, Max/MSP and tangible interface tools. The user of the system wears a set of stereo video displays that show a mix of 3D visuals and real world video, from a head mounted stereo camera. The position in space and orientation of the user’s head are tracked. Furthermore, the geometry of the physical space is modelled in a virtual model. Together, the tracking and the virtual modelling allow a fixation of the virtual world on the real world, by which virtual elements can behave as if they are part of the physical space. For instance, a virtual object can disappear behind a real wall. Our aim is to extend the VGE into an accessible authoring environment for artistic augmented reality environments.Over the past years V2_Lab has been on the forefront of developments of artistic use of Augmented Reality technology. The most prominent example was the presentation of the prototype of the Exercise in Immersion 4 project, created in collaboration with artist Marnix de Nijs (NL), during the Dutch Electronic Art Festival in 2007.Jonas Hielscher, www.pixelsix.orgMarnix de Nijs, www.marnixdenijs.nlBoris Debackere, www.rotorscoop.netPlease use the form available on www.v2.nl or follow this link for your application.For more information about the Better than Reality project, please contact Jan Misker at jan@v2.nl or +31 (0)10 2067273Better than Reality is supported by the Mondriaan Foundation, Dienst Kunst and Cultuur of the City of Rotterdam and MultimediaN
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Robot-Human Movement Video Sketches.

Please watch these via this link to my music collaborator's page on Vimeo:http://www.vimeo.com/2076407Feel free to post comments there (if you have an account) or to me directly. These 'sketches' are for a show with the twitchie robot in Cambridge MA on November 14/15, 2008. Max Lord is playing the Buchla Marimba Lumina, a mid-marimba, with a buchla synthesizer
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dance-tech.net news 10/27/08

Hello dance-techers, It’s been a while, and plenty to report. Get ready for an exciting ride!

First and foremost, I am going to be attending “Post Me_New ID” in Dresden (Germany) from 31st October to 2nd November 2008, where I will have the opportunity to present our network in the QuickFire sessions. http://www.postme-newid.net/ If you’re going, please get in touch with me, as I would love to meet as many of you as possible. Dance Tech: The Series

The “Dance Tech” series will be premiering next week on TenduTV . The first episode presents highlights and excerpts of interviews with Gideon Obarzanek, Jill Johnson and Rachid Ouramdane. It has been an exciting and educational experience to work with Marc Kirschner from TenduTV and co-Exec producer Kevin Harkins to put together a very dynamic and deep program that reflects the sophistication of our artists/thinkers/researchers. TenduTV will be available on Sling.com and TidalTV. Dance Tech: The meetup
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The first-ever Dance Tech meetup was a great success. Guest speakers Robert Wechsler from Palindrome (Germany), Dawn Stoppiello from Troika Ranch (USA/Germany)and Deirdre Towers from the Dance Films Association (USA), shared with more than 30 people their perspectives and experience on interactive performance, the use of real-time tools for creation and contemporary dance films. Many thanks are owed to Dance New Amsterdam for allowing us to use their beautiful theater for the evening and to Jaki Levy form Misnomer Dance Company for co-organizing this event! Travels and New Partner Networks
Encuentra más fotos como esta en La Red Sudamericana de Danza
I recently returned from Brazil, where I attended the 7th Encuentro Red Sudamericana de Danza, which took place during the International Dance Festival in Recife. This annual event gathers the core members of the South American dance network to evaluate and develop strategies for collaboration among all levels of the cultural production and research of dance. I was honored to share with them my experience with dance-tech.net, and we became a model for the launching of their own social networking site. We had very interesting discussions and some of the topics were of a very high level: epistemology of the south, networks and cultural enterprise and amazing beaches! I hope you’ll all join me in welcoming Red Sudamericana de Danza as a partner network! http://movimientolaredsd.ning.com/ CALL for Projects!! INTERFACING MOTION with Wireless Miditron Fall 2008 dance-tech.net with the support of Eroktronix is launching the contest "Interfacing Motion with MidiTron Wireless" to support a young active dance/performance artist in his or her initial explorations on interactive multimedia control for live performance of movement. For each of two consecutive 6-month periods,a selected artist will be given a new MidiTron Wireless to be used as an interface in new project involving the use of physical sensors for gestural control of multimedia during live performance. Back to Post Me_New ID From their site: The forum is planned as a platform for reflection on how we are creatively and socially engaged in digital networks, how we perform our online and offline identities, how we have become plural and variable post human bodies. Among the speakers and performers there will be kondition pluriel (Germany/Canada), Mika Satomi and Hannah Perner-Wilson (Austria), Steve Dixon (UK), Yacov Sharir (USA), Masaki Fujihata (Japan), Hellen Sky (Australia), Denisa Kera (Czech Republic/Singapore), Michael Takeo Magruder (US/UK), Fiddian Warman (UK), Sita Popat (UK), Susanne Berkenheger (Germany) and many more. Sounds very interesting! So, if you are around…let’s meetup! Until next time, Marlon
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Leonard Mock-Up

This Monday a bunch of us got together and started to design Leonard's head. We will be making the head out of dense foam, but we started with a cardboard model connected with duct tape. (cheap and easy) Here are some pictures from our workshop meeting...

Our plan is to make a giant dome for the top of the head and a separate jaw that will hang from the shoulders and rest on the front of the torso. In other words, when worn, it will NOT look like this...

It will look more like this..

(The guy in the cardboard is Shawn - he will be wearing the costume.)We bought football shoulder pads for the harness because of their snug fit to the body and wide surface area for connecting the costume pieces. We will modify the pads and attach the different pieces to them...How you ask? We don't know yet. This upcoming Monday we are gathering for Leonard workshop #2. We will be 1. constructing the actual head and jaw with foam and 2. deciding how to attach everything together. More pictures and updates to come next week!JessicaPS. If you want to check out more pictures from our cardboard meeting - click here.
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Max Month 4~ish

Sample Accurate timing and LatencyThis month I have mostly been making drum machines. I started off making a counter driven sequencer but the timing was pretty sloppy even with overdrive on I could feel the sloppyness and if my laptop started doing some background processes then my MIDI timing would suffer. Not too much but enough to be a distraction.I had a look around at a few externals out there and decide try out Eric Lyons Sample Accurate Multiple Metrone (samm~). The timing is now completely sample accurate I can have bpms well into the thousands and not notice any lag or timing inconsitency. The timing is perfect but the patch throws up other problems. So far I cannot work out a way to include swing or shuffle into the patch. So it the timing is perfect if a little straight for my tastes.My touchscreen overlay arrived. I removed front cover from a 15" flatscreen monitors a placed the touchscreen overlay on top and housed both in a wooden case. I now have a very tasty(and cheap) single touch touchscreen. I designed the interface for the drummachine to be very touch. Nice big switches and sliders and pretty colours. Also included are 2 FX with XY pads. A reverb and a tape delay with a good few slider/button controls and then the most performance orientated parameters are controlled by the XY pads. So far it's very enjoyable to use.I got my camera (a logictech 9000) and while it is good for chatting to my brother on skype it suffers from latency. Probably not enough to hinder a conversation but diffinetly enough to cause problems if I want to track motion or to trigger events based on a dancers location. The lag is approx 25ms. This is very noticable timing problem when dealing with motion and sound. I'm not sure what to do about it. Appearently a firewire camera will cut down on the latency but I do not have the cash so I'm going to have to work something else out.Next week I will get to play with some I-Cube X sensors. They have very useful sensors for physical computing. Push, bend, proximity sensors. At the minute I am trying to figure out what I can do and what I am not ready for yet. Once I understand the technologies in more context I will start working on a small scale with dancers. The dancers themselves are very eager to get involved with new technology and anything that can extend the physical expression to other sense I think is greatly appreciated by them.Well this time next month I'll have finished my first gig in Max and should have done some work with the dancers. So till then :)Ken
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Movimientos Compartidos: REDSD

Marlon Barrios Solano danza y nuevas tecnologias, nuevos medios para la innovacion social dance-tech.net: red social/comunidad de practica dance-tech.TV: canal colaborativo de video
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dance-tech.net: entrevistas/documentacion del conocimiento/etnografia DANCE TECH: programa para TenduTV (primer canal banda ancha dedicado a la danza en el internet) Un episodio al mes) Produccion colaborativa, informacion o programas en una plataforma interactiva, abierta para innovacion y replicacion de modelos de produccion Colaboracion: Sistema diseniado para la colaboracion Cambio: percepcion aumentada Troika Ranch Glow/Chunky Move Blast Theory Josephine Dorado/Kids Connect
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Blogosphere: We Feel Fine Narrativa, historia, auto-organizacion... Improv Everywhere Ashley Friend
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Jodie Spearling Marketing? Que ha cambiado? Infrestructura de Fibra optica Protocolos y estandares Convergencia Miniaturizacion Portabilidad Bajos Costos Acceso Connectividad massiva Dentro del disenio urbano/metodo Movimientos: Open source/free software Publicacion de API desarrollo collaborativo/inteligencia distribuida Nuevos modelos de produccion y atribucion de derechos de autoria Gran Capacidad almacenamiento de datos en forma interactivaData base driven websites (PHP/Mysql) Video/processamiento de la images con Flash video/flash servers Ajax (procesamiento en le browser) A nivel the funcion: Automatizacion/interactividad/generatividad A nivel de arquitectura Control, agencia, autonomia Arquitecturas Bottom-up permiten participacion de los usuarios en el desarrollo de contenido Sitios web de estaticos a dinamicos/ mas alla de animacion/informacion es dinamica y cambiente creada por los ususarios La red es escribible Cambios en publicacion, prensa, mercadeo, investigacion Proceso de proceso Modelo Tradicional de Publicacion Unidireccional Uno a muchos Seleccion de contenido por expertos= importante CAMBIOS web 2.0 Proceso/proceso/proceso Servicio no producto Participacion en el desarrollo del contenido. Platafomas que cambian Esfuerzo colectivo Transparencia Presencia/telepresencia/co-presencia Memorias/historias/documentacion retroalimentacion (tiempo real) Plataformas: Blogs: Wordpress, Joomla, Drupal Blogger Podcasts? Sindicacion? RSS feed Agreagdores Plataformas collaborativas: Foros List servs Wikis Kaltura Jumpcut Redes sociales; Facebook My Space Redes sociales adaptables: Ning Prople aggregator Folksonomies: etiquetas Servicios: Flickr relaciones semanticas autogeneradas Social Bookmarking: delicious Clipmarks http://www.clipmarks.com/ Browser Configutables: Firefox Documentos Google Streaming UStreaming Link here Collaboracion en-linea y manejo de projectos: Dot project Basecamp Backpack Plataformas de Reunion Alternativas/espacios abiertos: BARCAMP Unconferences Mapas cognitivos colaborativos Tweeter/Microblogging open id Second Life creative Commons Espacios Virtuales? Local a distribuido
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1st Blog for the Miditron Wireless Competition

Hello fellow dance-techers! This is my first official blog for the miditron wireless project I will be working on the next six months-ish. I hope to post more than once a month with small updates, images, and video – so keep an eye out for it. To start, I thought that I would give you an overview of the project and how it fits into a larger piece currently under construction. This first blog will be a bit lengthy, but I’m hoping to keep future blogs shorter with more pictures and videos.

Leonard!

MidiTron Wireless Control for a Life-Sized Puppet

I am working with a team of designers to construct the costume of a life-sized puppet named Leonard. The wonderful people involved with the project are as follows…- Jordan Golding , professional costume builder/sculpture/visual artist- Christopher Martinez, composer/media artist/programmer/visual artist- Stjepan Rajko, programmer/dancer- Shawn Cook, programmer/media artist/sweet man who volunteered to wear the costumeThe Leonard costume will be equipped with sensors that 1. detect costume animation by the actor wearing the costume (Shawn), and 2. detect costume animation by outside actors and audience members who are interacting with the costume externally. Leonard will be modeled after the following hand puppet…

Blue = Sensors for actor/wearer manipulation

Red = Sensors for manipulation by external actors/audience members

Sensors!!!

We plan use two types of sensors for Leonard.1. 3-axis accelerometer2. Fabric bend sensors (These are amazing, cheep, and homemade! If you are interested in making your own check out this instructables website by Hannah Perner-Wilson -- they’re really easy to make)Sensors used to detect costume animation by the actor wearing the costume1. A 3-axis accelerometer and compass placed in the body of the costume will report movement and orientation data. We will use this data to model Leonard’s general whole body movement and traveling through space.2. Two fabric bend sensors installed at the seam where the arm is attached at the body will report the relative position and activity rate of Leonard's arm gestures. This data will be used to model Leonard’s arm movement/gestures.In total, the two sets of sensors will provide us with 6 dimensions of data from which we can infer Leonard’s movement quality and general emotional state. For example, we will be able to distinguish smooth movement from jerky movement, as well as linear movement patterns from angular movement patterns. This information can then be used to describe Leonard’s behavioral state (example: excited vs. calm).Sensors used to detect costume animation by actors and audience members who are interacting with the costume externallyActors/audience members will be able to perform the following actions with Leonard (amongst other things)…* hugging Leonard (Leonard will hug the person back and trigger bend sensors in both hands)* shaking or holding Leonard's hands (this will activate a bend sensor in one hand)* playing with, brushing, or adjusting Leonard's teeth (this will generate activity in bend pressures sensors placed in a tooth)* scratching the underside of Leonard's ears (this will activate the bend sensors located at the crease of the ears)These sensors will be used primarily to manipulate forms of digital media that reinforce the semantics associated with playing and cuddling a stuffed toy. The resulting media artifacts that emerge are intended to be humorous, child-like, annoying, playful, lovable, and cute.

System description regarding sensing and processing

All sensors inside the costume will be wired to the MidiTron Wireless for broadcasting sensor data to computers for processing. The MidiTron Wireless will provide Leonard access to the entire theater space without loss of interactive capabilities, or the need for cumbersome cables that would prevent seamless interaction and accessibility to members throughout the entire audience space.We will route the MIDI sensor data to MAX/MSP and custom-built software for real-time filtering and movement analysis. We intend to use the processed data to manipulate audio and possibly video in the performance and audience space.

Case Study: The Performance Context For Leonard

Leonard is one part of a larger funded work titled Case Study. While the online component of the piece is currently under development, the live performance, in which the costume will be used, will take place February 27th-March 1st.The current plot of Case Study revolves around a woman, Diane Murdock, who is a part of a case study organized by a group of researchers known as Sector 16 (check out the Sector-16 website). Sector-16 is a mysterious psychology research team that performs case studies on unknowing participants to better understand the complicated human mind. Sector-16’s first pet project is Diane. Sector-16 finds Diane enticing as a case study subject because she suffers from a long list of behavioral disorders including social anxiety disorder, dissociation disorder, and intermittent explosive disorder. More importantly, she refuses to leave her house. S-16 has full control over Diane’s physical surroundings; however, Diane is oblivious to their presence in her life. The live performance of Case Study will be Sector-16’s first public lecture/demonstration about their research. (Click here for more information about Case Study and links to the different online portions of the piece)So who is Leonard in the context of this piece??? Leonard is Diane’s imaginary friend, a life size version of her psychiatrist’s therapy puppet. Diane created Leonard in order to break up the long periods of isolation she encounters while secluded in her home. She also blames him for the messy aftermath of her frequent and violent rages she never remembers performing. Diane treats Leonard as a best friend and a scapegoat, though it is clear that he is more of a nuisance then a good friend. Whiney, excitable, and naïve, Leonard appears to act more like a child than the best friend of an adult woman. One reason for this childlike manifestation is due to Diane’s underdeveloped understanding of a relationship, whether it be friendly or romantic. This underdeveloped concept of a friend will be manifested in the media feedback generated by Leonard. The sounds associated with Leonard will consist of childlike clicks, pops, squeaks, gurgles, grunts, and laughs. The resulting sound will be a mix of child and children’s toy noises.Other interesting and notable informational tidbits about the Case Study creative/development processWe are using and extending a couple of tools as a part of the creative/development process. The first tool is Rehearsal Assistant which we are planning to use to play media in rehearsals as well as record rehearsal footage. The second tool is MetavidWiki, an extension to MediaWiki, which we are planning to use for archival and collaborative annotation of rehearsal footage.In our blogs, we will share our experience in using and extending these tools. So far, we have experimented with some uploading of rehearsal footage to MetavidWiki, but need to work out problems in the re-encoding of video. So look for more info and footage supporting this aspect of the piece in future blogs.I suppose that is it for now. We are in the process of building the internal foam structure of Leonard’s head, so pictures will be soon to follow!!!Jessica
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Kinetic Cinema with Elizabeth Zimmer Oct 6th

Next Monday, Oct 6th you won't want to miss veteran dance critic Elizabeth Zimmer at Kinetic Cinema. As the editor of the seminal book "Envisioning Dance On Film and Video" (Routledge, 2002), Elizabeth Zimmer has researched and grappled with issues of mediatized dance extensively. For her Oct 6th program she will show two documentaries that offer very different approaches to movement for screen.

The evening will include "The Way Things Go", an award-winning film by Swiss artists Peter Fischli and David Weiss, that documents the chain-reactive performance of a 100 foot long kinetic sculpture made entirely of common household objects (click here for a teaser on YouTube). The second half of the program will feature two rarely-seen volumes of a documentary project Elizabeth Zimmer appeared in and assisted on entitled "Downtown Dance-New York 2007". The footage includes interviews with downtown dance favs Ivy Baldwin, Trajal Harrell, Keely Garfield, Larry Keigwin, RoseAnne Spradlin, and David Parker, shows samples of their work, and has brief introductions by Elizabeth.Kinetic CinemaMonday October 6th, 7:00pm (and the first Monday of every month)$5 Admission (buy tix at the door)IRT Theater154 Christopher Street, Suite 3B (btw Washington & Greenwich Streets)New York, NY 10014Phone: 212.206.6875Trains: 1 to Christopher Street, PATH to Christopher StreetAdmission: $5MORE INFO: www.movetheframe.comKinetic Cinema explores the intersection of dance and the moving image both on screen and stage. Each month I invite a special guest from the dance community to share the films and videos that have inspired or moved them. These could be films that feature dance, are kinetic-based, or have been influential on their work in some way. The guest curators come from a range of backgrounds as performers, choreographers, critics, and filmmakers. Next month on Nov 3rd, the collaborative duo, Kerrie Welsh & Sasha Welsh will show films and videos that have influenced their new multimedia performance "Trace Decay."Kinetic Cinema is part of Movement Media, my new project at Pentacle that provides screenings, consulting services, and online interactive programs for dancers about dance and media. More information will be available soon online at pentacle.org.
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Sara Juli in World Premiere of DEATH

Photobucket"It's nerve is undeniable."-The Village Voice"Sara Juli gives of herself."-The New York Times"A gutsier look at self worth..."- Gia Kourlas, The New York Times (on The Money Conversation)"A light of the downtown dance and theatre scene"-The New YorkerDeath is scary, awkward, fearsome and inevitable-we have no choice but to face our ultimate fate. Following the success of her internationally acclaimed show, 'The Money Conversation', Juli asks her audience to address the one thing we all can't escape.With her unique arsenal of movement, spoken word, and song Sara confronts the universal demon. Let's talk about death. No, really. Let's face it, deal with it, think about it, laugh about it and really talk about it. In other words, let's not change the subject. In a society that focuses all its attention on staying young, where graveyards are far removed and called the more innocuous cemeteries and "resting places," the question is not how do we deal with death - but do we deal with death at all?Oct 24-Nov 2Wed-Sun 8:30pmTickets from $20$15 (students/seniors)$10 (P.S. 122 members)www.ps122.org
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Untethered

Plug into Eyebeam, our new shows are ON

Yes, computer love abounds at Eyebeam. Now it‘s spreading to appliances. Next week we present our latest, and dare we say greatest, exhibition: Untethered: A sculpture garden of readymades which opens 6PM Thursday, September 25. We bet you never thought we do a sculpture show, huh? Even sooner: This Thursday in our Commons space we open Other Options the traveling exhibition curated by InCUBATE, which features projects that investigate the ways in which artists are dealing with the current climate of support for cultural production. Be sure to check the calendar of events for more info on this weekend‘s related public programming.

If New York‘s Fashion Week left you hungry for something truly out of the ordinary, have a look at our photos of two Eyebeamers‘ interpretations of pret-a-porter: Last week Ayah Bdeir‘s lovely lingerie model braved the rain, and JooYoun Paek‘s guided budding fashion designers through the art of ironing plastic.


This Week at Eyebeam:

September 18 – October 11: Other Options exhibition opens

September 25 – October 25: Untethered exhibition opens

New from our Labs:

September 17 – October 1: AVLAB

September 21 – 27: Eyebeam at Democracy in America

September 24: Sonic Antarctica

September 25 – 28: openFrameworks at YCAM Japan

Marisa Olson Writes her Dissertation: An Endurance Performance in 31 Acts

Community:

September 19: PARK(ing) Day

September 27: Radio Lab: Artist/Activism Seminar


Other Options

September 18 – October 11: Other Options

Date: September 18 - October 11
Opening: Thurs., Sept. 18, 6PM, with a presentation by Geraldine Juárez
Location: Eyebeam, 540 W. 21st St., NYC
Cost: Free

Other Options is a series of exhibitions and public programs that investigates the ways in which artists are dealing with the current climate of support for cultural production. By increasingly incorporating new models of resource allocation, community building, funding structures, and forms of exchange as integral to their artistic production, these artists are creating new possibilities for the role of contemporary art in an everyday context. Other Options is a traveling series that began in 2007 and comes to Eyebeam after stops in Chicago; Grand Rapids, MI; Pittsburgh; and Syracuse).

The show includes work by: Forays, Josh Greene, Material Exchange, Mikey Merrill, Phil Orr and Ryan Thompson, ReTool, Joanna Spitzner, and Geraldine Juárez.

Related events:

This exhibition is possible thanks to the support of the Mexican Cultural Institute of New York: http://www.lavitrina.com

Curated by InCUBATE: http://www.incubate-chicago.org/otheroptions

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Untethered
Michel de Broin, Dead Star, 2008

September 25 – October 25: Untethered

Untethered: A sculpture garden of readymades
Date: September 25 – October 25
Opening: Thurs., Sept. 25, 6PM
Location: Eyebeam, 540 W. 21st St., NYC
Cost: Free

Untethered is a sculpture garden of everyday objects deprogrammed of their original function, embedded with new intelligence, and transformed into surrealist and surprising readymades, including a photocopier that reads the night sky; a PDA turned guitar; and a piano that plays the Internet. The exhibition features pieces by 15 artists working at the intersection of art and technology, including current and former Eyebeam residents and fellows, as well as leading international artists:

  • Jessica Banks
  • Ayah Bdeir
  • Michel de Broin
  • Max Dean
  • Paul DeMarinis
  • Kelly Dobson
  • Germaine Koh
  • JooYoun Paek
  • Sascha Pohflepp
  • Hans-Christoph Steiner
  • Thomson & Craighead
  • Nor_/d (Addie Wagenknecht + Stefan Hechenberger)
  • Joe Winter

Curated by Eyebeam curatorial fellow Sarah Cook, whose fellowship is supported by a partnership with CRUMB.

Related events:

  • » Sept. 25: Opening reception and artist talks
  • Join Untethered curator, Eyebeam‘s curatorial fellow Sarah Cook for the opening of the show and a chance to meet the artists of Untethered. A guided tour of the exhibition will follow talks by the artists listed below:

    • Michel de Broin, an internationally recognized artist from Montreal who is based in Berlin, and winner of the 2007 Sobey Art Award, will present his recent sculptures, including Dead Star (2008, pictured above) and Great Encounter (2008), an investigation into theisolation of appliances.www.micheldebroin.org
    • Kelly Dobson, an artist based at MITʼs Media Lab, will present her responsive hacked technologies including Blendie (2003–04), a blender that responds only to growling noises, and Toastie (2004), a toaster that operates when hummed at. www.web.media.mit.edu/~monster
    • Germaine Koh, an internationally recognized artist from Vancouver, will present a work from her Fair Weather Forces series (2008), in which live tide and water-level data control a velvet rope barrier in the gallery. www.germainekoh.com
    • Sascha Pohflepp, a German artist and student in the Design Interactions program at the Royal College of Art, London, will present his project Buttons (2006)—a lens-free camera that takes other people’s pictures. www.pohflepp.com

    Eyebeam artists: Jessica Banks, Ayah Bdeir, JooYoun Paek, Nor_/d (Addie Wagenknecht and Stefan Hechenberger) and Joe Winter will also be present for the exhibition walk through.

  • » Oct. 14: Open source your mobile devices
  • » Oct. 21: Performing machines
  • » Oct. 25: Panel discussion + closing reception

» Download press release (PDF)
» Download invitation (PDF)
» View images
» Link to audio guide (available September 24)

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New from our Labs:

September 17 – October 1: AVLAB

From Sept. 17 – Oct. 1, Eyebeam resident artist Hans-Christoph Steiner and musician Francisco Lopez will teach AVLAB: an advanced production workshop fusing audio and visual media for performance and installations. The artists have selected nine projects, all of which are open to collaborators. Please come and join us!

http://medialab-prado.es/article/avlab_10

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Photo: Rachel Mason, Kissing President Bush, 2004
Rachel Mason, Kissing President Bush, 2004

September 21 – 27: Eyebeam at Democracy in America

Democracy in America: The National Campaign
Date: September 21 – 27, 12 – 10PM
Location: Creative Time with The Park Avenue Armory,643 Park Avenue, NYC (Btw. 66th and 67th Streets)
http://www.creativetime.org/programs/archive/2008/democracy/convergence.php

Eyebeam senior fellow Steve Lambert has created a new participatory installation for the Democracy in America exhibition. The project, Of the people, by the people, for the people includes plans for a new Pentagon and Department of Defense in which each visitor can propose to reallocate the country‘s $440 billion defense budget, and redesign the Pentagon‘s iconic building. Steve will also be hosting the Anti-Advertising Agency Foundation for Freedom 2008 Award Ceremony at Eyebeam on Friday, Sept. 19.

Material Exchange and senior fellow Geraldine Juárez, collaborate with inCUBATE in the creation of a satellite storefront of their Chicago space in the Convergence Center of Democracy in America (in New York). The space will be customized for the presentation of Sunday Soup—a communal meal sold to benefit a grant for creative projects. Food Not Bombs New York (Ethan Shoshan, Leah Blanchard, Jason Black) will team up with Forays (Geraldine Juárez and Adam Bobbette) to host the exquisite Edible Excess Soup: From the dumpster to your table. Also, Tanda Foundation, Andi Sutton, Gina Badger and Anne Elizabeth Moore besides others will be hosting soups throughout the week. Check calendar for schedule: www.incubate-chicago.org/sundaysoup

Also participating are Eyebeam alumni: Maria Ghani with Chitra Ganesh, Angel Nevarez and Vlerie Tevere, Trevor Paglen and Critical Art Ensemble.

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September 24: Sonic Antarctica

Ground Truth: L‘Art Interpolaire @rt outsiders 2008
Date: September 24, 5PM
Location: Maison Européenne de la Photographie 5-7, Rue de Fourcy 75 004, Paris
http://www.art-outsiders.com/

Eyebeam resident artist Andrea Polli will present Sonic Antarctica at Ground Truth: L‘Art Interpolaire this week. Sonic Antarctica is a radio broadcast, live performance, and sound and visual installation featuring recordings of the Antarctic soundscape. Sonic Antarctica features natural and industrial field recordings, scientific sonifications and interviews with scientists. A full-length audio CD of this work will be released on the Grunrecorder label in November 2008.

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September 25 – 28: openFrameworks at YCAM Japan

R&D OpenLab fellow Zachary Lieberman and alum Theo Watson will present their openFrameworks toolkit in an advanced, four day workshop at Yamaguchi Center for Arts and Media, Yamaguchi Japan. OF will be featured in the first YCAM InterLab Camp program, a new annual intensive course organized by YCAM‘s production team. This series of lectures, workshops, and summary reports for intermediate- and advanced-level participants, will be presented by invited engineers and researchers active at the front lines of media art today, who will discuss the latest technologies, tools, environments, and their applications.

http://www.ycam.jp/en/interlab/
http://openframeworks.cc


Marisa Olson Writes her Dissertation: An Endurance Performance in 31 Acts

Directed by Eyebeam R&D OpenLab fellow Michael Mandiberg. Performed by Marisa Olson.

Veterans of web-based autobiographical performance, Olson and “Coach Mandiberg” have teamed up to get Marisa through her dissertation by framing it as an act of endurance. Every day for the month of September, Olson will spend all day writing while webcam shots and screencaps of her desktop are automatically uploaded to the net every 60 seconds. This gesture of transparency is a continuation of Olson‘s research into the role of sousveillance in “The Art of Protest in Network Culture.”

http://www.marisaolson.com/31acts/

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Community:

September 19: PARK(ing) Day

Friday, September 19 PARK(ing) Day is a one-day, global event centered in San Francisco with events in New York, on which artists, activists, and citizens collaborate to temporarily transform metered parking spots into “PARK(ing)” spaces: temporary public parks.

Together with New York‘s Transportation Alternatives, Eyebeam will host a follow-up to the event on October 18, 12 – 8PM: The PARK(ing) Day Redux block party. Stay tuned for more info: http://www.parkingday.org/

PARK(ing) Day is an open-source REBAR invention: http://www.parkingday.org/

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September 27: Radio Lab: Artist/Activism Seminar

Date: September 27, 12 – 6PM
Location: The Change You Want To See Gallery
84 Havemeyer St., at Metropolitan Ave., Williamsburg, Brooklyn
http://www.thechangeyouwanttosee.org

The Change You Want To See Gallery is please to host free103point9 Radio Lab: Artist/Activism Seminar. Please join us for a daylong seminar including presentation, hands-on workshop and film screening.

free103point9 Radio Labs provide students with the technical skills and contextual background to consider and utilize the transmission spectrum for creative expression. Workshops address four main topics: the history of broadcasting; how transmitters work; online transmission tools; and transmission arts as a creative medium.

On September 27, join Tianna Kennedy (free103point9), Maka Kotto (Prometheus Radio Project), and Kaya Weisman (Germantown Community Farm) for a transmitter building workshop, discussion, and screening of “Un Poquito de Tanta Verdad” (Corrugated Films).

A 90-minute documentary, “A Little Bit of So Much Truth” captures the unprecedented media phenomenon that emerged when tens of thousands of school teachers, housewives, indigenous communities, health workers, farmers, and students took 14 radio stations and one TV station into their own hands, using them to organize, mobilize, and ultimately defend their grassroots struggle for social, cultural, and economic justice.

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NIN "Lights in the Sky" tour visuals

Marlon suggested I blog this usefully detailed and specific Wired article on the use of video, interactive and laser tech in performance on the current Nine Inch Nails tour (by Roy Bennet and Moment Factory):http://www.wired.com/entertainment/music/news/2008/09/nin_showThe following small, poor resolution, low frame rate dubs of shaky mobile phone-originated footage may just possibly fail to replicate the full impact of the stageshow, but they certainly whet the appetite nicely for the DVD...
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Month 2 maybe 3

Hello,So it's Max month 2 or 3 not sure. I have been busy patching and experiementing.The first month I was building an interface for a touchscreen sequencer. It's finished~ (at least until I go back and make it sample accurate ;). I bought the touchscreen overlay for $65 and got a 15" LCD for free. I'm now building a wooden case for them. The touchscreen works great. It's very sensitive to touch, their is almost no latency and as long as you design your front end for fat fingers then it's no problem getting around.Other things; I bought a wii remote, a webcam, I got the lend of a joystick and I am slowly trying to experiment with them all. The wiimote gives me wireless accelerometers and 11 buttons, the webcam is going to be used for motion colour tracking (if I can figure it out) and the joystick is going to used for some some good old tweaky fun. I haven't designed any performance patches yet with the controls. I have made a small effects like stomp box to be used with the wiimote. Good fun but not tremendously useful yet.I also have now made contact with a few dancers. Hopefully we are going to start experimenting with techno dance as they call it :) I sent them to Dance-Tech.net and they loved the vids. It really excited them but now I'm under pressure to do something cool. A friend can get the use of 6 proximity sensors and maybe some body contacts. Between that and the wii and motion tracking hopefully we'll be able to do something simple but effective.Well that's month 2 or 3. I'm experimenting with different controls than I've used before. I am trying to build interfaces and I have a meeting with the dancers tommorow to talk about the Techno Dance ;)Next month - Headaches, heartaches and Max Crashes ( hopefully not)
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TodaysArt 2008

TODAYSART FESTIVAL 2008On September 26 & 27 thousands of fans of adventurous creativity will come together in the Blue Light District of The Hague (The Netherlands) for the TodaysArt Festival 2008, a weekend of unique, inspiring and challenging artistic performances and projects. Expect a concert with trains at the Central Station, Vide Accordé, a dance performance in cranes, Chunky Move with Glow, monsters that are after your shadow, an interactive skatepark and amazing music performances in concert halls, churches and clubs (among others: !!!, Nouvelle Vague, Seabear, God Is An Astronaut, Poni Hoax, Aquanauts (Underground Resistance), Byetone (Raster Noton), Deadbeat, Isolée, Pier Bucci, Lindstrøm, Prins Thomas, Dick Raaijmakers, Michel Waisvisz (In Memoriam), Claro Intelecto and Ben Frost.)COLLABORATIONS:MUTEK: Deadbeat, Isolée, Chic Miniature, Frivolous, Pier BucciDis-patch: Wo0, Piece of Shh, DJ Moodswinger, VJ Nenad Popov Extrema: Joris Voorn, Robert Babicz, Chymera, Edwin Oosterwal, Rejected Arcadi / Némo Festival: Screenings<>TAG: Sousveillance, <>TAG-labV2_: V2_ lab, Sharewear (Di Mainstone)Dag in de Branding: Dick Raaijmakers / Grafische Methode FietsSTEIM: Michel Waisvisz / Shepherding on the Data Farm (performed by DJ Sniff)MUTEK / http://www.mutek.org /http://www.myspace.com/mutekfestivalMUTEK celebrates its upcoming 10th anniversary at TodaysArt 2008! An amazing music program by Montreal’s unique and upfront festival - consisting of Deadbeat, Isolée, Chic Miniature (Guillaume Coutu Dumont & Ernesto Ferreyra), Frivolous and Pier Bucci - will lead you into the nether regions of the night.Since its first edition in 2000, the MUTEK festival in Montréal, Canada, has distinguished itself as an international rendezvous for original and avant-garde programming. In terms of content the festival’s range strives to be diverse, with interests in both the experimental and the playful sides of digital creativity. MUTEK intends to create a sonic space that can support innovation in new electronic music and digital art. Over the years, the MUTEK festival has presented a considerable number of internationally renowned artists while simultaneously providing an important showcase for upcoming talent. The festival provides an open, inviting environment that encourages rewarding exchanges between artists, professionals, and the public; MUTEK is a point of convergence, drawing participants from all over the world to profit from a context of active discovery.Dis_Patch / http://www.dis-patch.comTodaysArt is proud to announce a new collaboration with Serbia’s most adventurous festival of cutting edge music and related art, Dis_Patch. With similarities in aims and approach, Dis_Patch and TodaysArt have come together for a first time collaboration for the occasion of the 2008 editions of both festivals in Belgrade and The Hague. The political relationship between The Netherlands and Serbia has been - and is currently - under a lot of tension. The cause is a selection of political events taking place at the International Criminal Tribunal for former Yugoslavia, in The Hague. Through forms of artistic and cultural collaborations, TodaysArt and Dis_Patch strive to improve these political tensions. At TodaysArt 2008 Dis_Patch presents a program with: Wo0 (Belgrade Noise Society), Piece of Shh…, DJ Moodswinger and VJ Nenad Popov.Extrema / Green Label Night / http://www.extremamusic.comTogether with booking agency Extrema Music, Joris Voorn and Edwin Oosterwal will host Paard van Troje’s small room during the Friday night at the TodaysArt Festival 2008. The night is called a Green night. Green is the label run by Joris and Edwin and. But the night is more than a label showcase. It’s a night that promotes high quality techno music. The line-up for this night promises to be a late night venture featuring Chymera and Robert Babicz.Arcadi / Némo Festival / http://www.arcadi.fr/nemoNémo is a cutting edge French audiovisual festival that produces and promotes new cinema and digital arts. For 10 years, Némo has featured live audiovisual performances, multimedia installations and new images screenings (its international short films panorama shows feature the best of computer animation, motion graphic design, music videos and all diverse advanced and experimental cinema). After each festival’s edition, Némo’s programs are also re-played in other international festivals. Némo will also show traditional and digital short animation films for children in the afternoon, the “3D KIDS” program, first presented at the tenth edition of the Némo Festival 2008 in Paris. For the first time in The Hague, Arcadi -Némo’s producer- is proud to showcase 7 programs at TodaysArt.<>TAG / Sousveillance, <>TAG-lab / http://www.tag004.nlThere’s no way to miss the auto-participative choreography on the Turfmarkt. First of all, because it’s huge. Secondly, because participation cannot be avoided. The choreography annex performance annex new media installation might just look big, but there’s an even bigger plan involved on a higher level. A real-time rendering system is parsing the live video feed from the Turfmarkt, erasing and converting the formless huge props on the sidewalk into meaningful accessories for a play: an auto-participative choreography with passers-by as audience -and- performers. With thanks to the AR+RFID-lab and <>TAG.V2_ / Sharewear (Di Mainstone), V2_-lab / http://www.v2.nl / http://www.dimainstone.comV2_ (Institute for unstable media, Rotterdam) will host their own greenhouse at TodaysArt 2008. There will be a performance called SHAREWEAR. SHAREWEAR (with artist Di Mainstone) consists of two dresses which are shown to the audience in a performance. Built-in electronic elements provide a surprising form of interaction between the garment and the wearer, and between the two dresses. By moving around and combining detachable elements, hidden light sources are controlled, creating extraordinary effects.Dag In De Branding / Dick Raaijmakers: Grafische Methode Fiets / http://www.dagindebranding.nl / http://www.dickraaijmakers.nlDick Raaijmakers (Maastricht, The Netherlands, 1930) is generally considered as both the founding father and godfather of electronic music. He has however also created a most intriguing and inspiring body of work consisting of performances, visual art, music theatre and theoretical essays. De Grafische Methode Fiets (The Graphic Method Bicycle) is a performance that shows many of the characteristics of an installation because of the pure slowness of its actions. The actual subject and meaning of this performance is to dramatize a scientific experiment on behalf of art. This performance was initiated in collaboration with Dag In De Branding.STEIM / Michel Waisvisz (In Memoriam): Shepherding on the Data Farm, performed by DJ Sniff /http://www.steim.org / http://www.crackle.orgMichel Waisvisz (1949–2008) dedicated his life to the idea of “touching sound” through innovative instruments and energetic performances. He lead STEIM (Studio for Electro-Instrumental Music, Amsterdam) as Director for 27 years and his vision on independent live electronic music continues to inspire performing artists around the world. STEIM’s artistic and technical department supports an international community of performers and musicians and a growing group of visual artists. “Shepherding on the Data Farm” is one of Waisvisz’s few and last compositions made in late 2007. STEIM’s current Artistic Director Takuro Mizuta Lippit (DJ Sniff) will present this 13 minute tape piece at TodaysArt.WEBSPOTS> Official site: www.todaysart.nl> Last.FM: www.last.fm/user/todaysart/> Myspace: www.myspace.com/todaysart> Youtube: www.youtube.com/todaysart> Flickr: www.flickr.com/photos/todaysart> Hyves (Dutch): www.todaysart.hyves.nl> Facebook: www.facebook.com/group.php?gid=24551747840&ref=ts> Twitter: www.twitter.com/todaysartContactinfo@todaysart.nlUnsubscribeunsubscribe@todaysart.nl

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CAMBRIDGE, Massachusetts., September 14, 2008 – Waybe has released both a PC and Mac version of its unfolding plug-in for Google SketchUp 6 and Google SketchUp Pro 6. Waybe unfolds 3D models within Google SketchUp so that they can be printed, cut, and re-assembled in the physical world.“Waybe complements SketchUp in that it gives users an easy and inexpensive way to actually bring their creations into the real world,” said Justin Anderson, Waybe founder.Waybe is a plug-in for Google SketchUp that provides a simple toolbar to aid both automatic and manual unfolding of 3D models created within SketchUp. The ability to test unfolds directly within SketchUp allows for faster design cycles, and an interactive print window can fit all unfolded components onto a minimum number of printed pages. Custom page sizes make it possible to scale folded models to any desired size from desktop printers to large plotters.Waybe is appropriate for hobbyists creating vehicle and character papercraft as well as architects and engineers seeking a faster method of creating 3D objects for prototyping and modeling.Availability and PricingWaybe 1.0 is being sold online for $49.95 in both PC and Mac versions. Visit http://www.waybe.ca for additional product information.About WaybeWaybe is a software company started by graduates of the Massachusetts Institute of Technology. The company develops software products that bring 3D digital objects into the physical world.
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