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Call for Design Films: ArcInTex SymposiumDesign Films: Embodied Interaction Research TechniquesDanielle Wilde & Oscar TomicoVideo has always been a great way to portray interactive products. The Design Films Track of the Eindhoven ArcInTex Symposium has been created to explore the impact of video in design, in particular in relation to embodied interaction research techniques. Over two days we will screen experimental videos, movies and fashion films, as well as design documentaries and advertising that relates to Architecture, Interaction Design and Textiles. The aim is to enable considered engagement with design practices and research techniques in process, as well as outcomes that foreground embodied interaction. Successful submissions will be shown alongside curated content. We expect a variety of submissions from researchers, students, companies, artists, and institutions.Key dates:Submissions: 19 September 2014Notification of acceptance: 26 September 201Camera-ready versions: 6 October 2014Screening: 15 & 16 October 2014Websites:ArcInTex Symposium: http://arcintex.hb.se/conferences-workshops/Design Films Track: http://dqi.id.tue.nl/sts/call-for-design-films/Call for Design Films:While embodied interaction continues to gain currency, reporting of methods and techniques used in embodied research generation remains a challenge. Conferences [20], special journal issues [13, 21], workshops [11] and doctoral theses [9, 12, 23] are increasingly devoted to the subject. Yet embodied methods are not readily communicated through the written or spoken word. When embodiment is integral to design research, communication of the techniques and methods used to undertake such research should also, arguably, be embodied. Yet such an approach is not practical.Embodied interaction plays out in many different ways, bringing together and bridging different disciplines and approaches. Some researchers use the body and movement as a material: melding performing arts and interaction design techniques [24]; using Mindfulness and Somaesthetics [17] to develop theories and practices around core mechanics and experiential artefacts [19]; using dance and phenomenology to develop improvisational methods [3, 7, 8], and bring focus to the knowing body [1, 15, 16]. Other researchers investigate relationships between creating, performing, and perceiving aesthetic embodied practices [18]; use the body as an instrument of cognition [6]; and aesthetic experience as a mechanism for design [14]. Yet others champion the need for the designer as movement expert [4], foregrounding the expressive power of gesture, stressing the importance of skilled action when designing interaction, bringing focus to the experience of use [2]. Designed representations of movement are also used to evaluate user experience, map interactions, and explore different sensing technologies [5, 10, 22], and in design schools, many students undertake wild experiments informed by embodied approaches, yet there seems to be little room in the research arena for deep consideration of how their experiments might inform mature practices. Because of this breadth and diversity of practice, a major challenge remains: coherency of communication.The Embodied Interaction Research Techniques Design Film series is part of an ongoing inquiry into effective methods for knowledge transfer of embodied research techniques. We are calling for contributions from concerned participants, interested in sharing research methods, and exploring the role film and video might play in supporting effective knowledge transfer.Submission Info:We invite interested parties to submit a video of any length in a style that best communicates their embodied research, making use of narrative, poem, graphic story, images intertwined with text, flipbook animation etc. Films and Videos should be HD, formatted for viewing 16:9 and in MP4 format using the H.264 codec. We do encourage succinctness, but longer format works will be considered equally. Importantly, videos must be accompanied by an Annotated Pictorial submission (min. 2 pages), using the DIS Pictorials template to provide a lens through which to consider and understand the intentions of the video. The screening will take place at de Zwarte Doos Cinema, in Eindhoven, The Netherlands, during the ArcInTex Symposium. Annotated Pictorials and videos should be submitted by means of a downloadable link in an e-mail to: o.tomico@tue.nl & d@daniellewilde.com.We encourage submissions from diverse backgrounds including (but not limited to): interaction design, embodied design research, smart textiles, fashion and wearable technologies, product, systems and experience design, industry and non-profit organizations. Submissions will be selected based on originality, quality, and potential for extending the discussion around the dissemination of embodied interaction research techniques. Films and Videos will be disseminated online, through ArcInTex, after the symposium screening and selected submissions will be invited to contribute to a special issue of a research journal.References:[1] Corness, G. & Schiphorst, T. (2013). Performing with a system’s intention: embodied cues in performer-system interaction. In: Proceedings of the Creativity & Cognition Conference, Sydney, Australia(pp156-164). NY: ACM Press.[2] Djajadiningrat, T., Matthews, B., and Stienstra, M. (2007) Easy doesn’t do it: skill and expression in tangible aesthetics. Personal and Ubiquitous Computing, 11(8). (pp.657-676).[3] Hansen, L.K. & Kozel, S. (2007) Embodied imagination: a hybrid method of designing for intimacy. Digital Creativity, 18(4), (pp. 207-220).[4] Hummels, C., Overbeeke, C. J. & Klooster, S. (2007). Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. In Personal and Ubiquitous Computing, 11(8), (pp. 677-690).[5] Jeon, E. (2011) ‘Enriched Aesthetic Interaction’ through sense from haptic visuality. In: Proceedings of the International Design Alliance (IDA) Congress Education Conference (pp. 28-35). Taipei, Taiwan.[6] Kirsh, D. (2010). Thinking with the Body. In: Proceedings of the 32nd Annual Conference of the Cognitive Science Society (pp. 2864-2869). Austin, TX: Cognitive Science Society.[7] Kozel, S. Closer: Performance, Technologies, Phenomenology. (2008) Cambridge: MIT Press.[8] Kozel, S. (2010). The virtual and the physical: A phenomenological approach to performance research. In M. Biggs and H. Karlsson (Eds.) The Routledge Companion in Research in the Arts. London: Routledge.[9] Loke, Lian (2009). Moving and Making Strange: A Design Methodology for Movement-based Interactive Technologies. PhD diss., University of Technology, Sydney.[10] Loke, L., Robertson, T. (2013) Moving and making strange. ToCHI Transactions on Computer Human Interaction 20(1), Article 7[11] MOCO (2013) International workshop on movement and computing http://moco.ircam.fr/[12] Moen, J. (2006) Kinaesthetic Movement Interaction. PhD diss., KTH Royal Institute of Technology, Sweden[13] Personal & Ubiquitous Computing (2007) Special issue on movement-based interaction 11(8), London: Springer-Verlag[14] Ross, P., & Wensveen, S. (2010). Designing aesthetics of behavior in interaction: Using aesthetic experience as a mechanism for design. International Journal of Design, 4(2), (pp. 3-13).[15] Schiphorst, T. & Andersen, K. (2004). Between bodies: Using experience modeling to create gestural protocols for physiological data transfer. In: Proceedings of the Conference on Human Factors in Computing Systems (CHI’04) Fringe Papers. New York: ACM Press.[16] Schiphorst, T., Sheppard, R., Loke, L., Lin, C. (2013) Beautiful Dance Moves. In Proceedings of the Creativity and Cognition Conference, Sydney. New York: ACM Press.[17] Shusterman, R. (2008) Body Consciousness: A Philosophy of Mindfulness and Somaesthetics. Cambridge University Press.[18] Stjernholm, J. (2011). Moving through the virtual: A dramaturgy of choreographic practice and perception. Dance Dramaturgy: Catalyst, Perspective and Memory. In Proceedings of the Society of Dance History Scholars Conference, Toronto. Toronto University: SDSH.[19] Sundström, P., Vaara, E., Solsona, J., Wirström, N., Lundén, M., Laaksolhati, J., Waern, A., Höök, K. (2011) Experiential Artifacts as a Design Method for Somaesthetic Service Development. Proc. ACM symposium on The role of design in UbiComp research & practice. (pp33-36) Ubiquitous Computing 2011. Beijing, China. New York: ACM Press[20] TEI Tangible, Embedded and Embodied Interaction Conference http://tei-conf.org[21] ToCHI Transactions on Computer Human Interaction (2013) Special issue on the theory and practice of embodied interaction 20(1)[22] Uğur, S. Wearing (2013) Embodied Emotions, A Practice Based Design Research on Wearable Technology. Milan: Springer.[23] Wilde, D. (2012) Swing That Thing : Moving to move. PhD Diss., Monash University & CSIRO, Australia.[24] Wilde, D. Schiphorst, T. Klooster, S. (2011) Move to Design • Design to Move: a conversation about designing for the body Interactions 18(4) July+August 2011Call as pdf: https://dl.dropboxusercontent.com/u/7732820/DesignFilms.pdf
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VOLUNTEERS PRISMA 2014

FESTIVAL PRISMA offers and open call for volunteers to help during the 3rd edition of the Festival to be held Oct 21-27,2014 in Panamá City , Panama

A free week of performances and workshops for volunteers

During the 3rd edition of the festival, the volunteers will have the opportunity to engage in various tasks. Each of the volunteers shall be assigned specific responsibilities to help with one of the following areas:
  • Helping  Festival Production
  • Hosting during performances
  • Backstage
  • Translator English / French / Spanish / Japanese / Portuguese
  • Assisting the artists


 In exchange we are offering:
- an official certificate confirming your volunteering at Festival Prisma
- possibility to attend without cost the performances included in the program of the festival
- possibility of participating in all master classes (pending approval based on dance bio)
- possibility to participate in week-long workshop taught by Spellbound and final performance (pending approval based on dance bio)
- Invitation to parallel events of the festival

If you are interested, please email
festivalprisma@gmail.com

We can suggest a list of hostels / hotels during your stay.
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Join us for the next Choreographic Coding Lab alongside retune conference on September 22nd - 26th. Thanks to support by HZT Berlin we can invite you to apply for coming to Uferstudios in Berlin to meet with other movement hackers and practitioners to discuss and work on projects, ideas and challenges in a peer-to-peer setting.

The week will be enriched by lightning talks by members of the Motion Bank research team and network aimed to inspire and provoke participants with new perspectives and experiences. There is no fee for participation, but applicants are asked to propose starting points and ideas. The space and basic equipment will be provided. Collaborative teams involving choreographers/dancers interested in the Motion Bank research approach are very much encouraged to apply.

Apply through form below

This lab is being co-organised by Motion Bank and NODE Forum for Digital Arts.

http://choreographiccoding.org/#about

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The Beinghuman International Residency provides an opportunity for 6 inter-disciplinary artists to explore collaborative, art practice & develop new work under the leadership of a curator / lead artist. This 21-day residency in the Beinghuman Warehouse in Somerset, is non-prescriptive & process-based, allowing artists time & space to experiment with new ideas, methods & processes. Through dialogue & engagement, participants research & create inter-disciplinary work & explore the power of art for social change. The residency culminates in a Somerset event & an event at the Beinghuman warehouse in East London, Featuring performance, exhibition, screening, workshops or talks this residency offers an opportunity for local audiences to examine international work & engage directly with the artists.

Beinghuman is the company of itinerant nomad & inter disciplinary artist Gaynor O’Flynn & home to The Beinghuman Collective, artists & creatives who believe in the power of art for social change. Beinghuman works internationally with world-class art, music, media, music & festival partners including: BBC, British Council, Channel 4, Glastonbury Festival, The International Performance Festival, UKTI, Bjork, New Order, David Nash, Richard Long & Martin Creed.

Beinghuman Ltd & Humanbeing CiC - subsidizes the residencies. Artists contribute £750 for exclusive use of the Somerset Warehouse. Located 15 minutes from Hauser & Wirth Somerset, Bath, Bristol, Glastonbury & Stonehenge the warehouse is 600 sq. m. or urban loft space in the heart of SW England. Artists are responsible for their travel, food, insurance & materials. Artists exhibit in the Beinghuman Warehouse in East London, the cultural heartland of Britain. Beinghuman supports Fair Trade For Artists & provides guidance to create a sustainable business model for artist’s practice & a platform for both local & international media exposure.

Location: Beinghuman Warehouse, Somerset - 16.10.14 – 03.11.14
Beinghuman Warehouse, London Showing - 06.11.14

Duration: 21 days artist's residency

Curator: Jeannette Ginslov – (Denmark/South African)

Theme: Interdisciplinary Media & Art Practice

Ginslov is a specialist in dance on film for Screen, AR and the internet. She is an independent interdisciplinary collaborator, researcher, producer & workshop facilitator with an MSc Media Arts & Imaging - Screendance, University of Dundee, Scotland (Distinction) & an MA Speech & Drama (Choreography) from Rhodes University South Africa. Her works have been screened at the BBC Big Screens Outdoors, Danish Film Institute, Edinburgh Festival, British Film Institute, Lincoln Centre New York & Red Cat Theatre Los Angeles.

Recent works - www.jeannetteginslov.weebly.com

www.affexity.se - collaboration with Susan Kozel, Malmö University Sweden.
www.dance-tech.net - associate producer
www.60secondsdance.dk - Co-Ordinator 2011-2014 

www.screendanceafrica.com - Director

production@beinghuman.com for application criteria, form & guidelines.

beinghuman warehouse london, 2 Talbot Road, London, n16 7uu

beinghuman warehouse somerset, 37 lower keyford, frome, somerset, ba11 4ar

beinghuman ltd, registered company number 020827534, vat registered 769155491 

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In February of this year, we created the dance Kama Begata Nihilum, which involved a cast of seven dancers with networked iPads, as well as an AR app for the audience to extend the borders of the stage, and to augment the audience experience. We wrote custom software for the iPads, as commercial apps are usually one-dimensional and somewhat too slow for stage use, and all have one undesirable feature for display onscreen: menus! The software for the dancers allowed for interactive music making, graphics that extended across tablets, color switching, and pushing text onto them. The AR app showed extra 3D graphics behind the main stage prop/character, a giant robot-like totem with a large-screen TV in its belly that also participated in the tablets' displays.


Here, finally, is a video of that dance:  https://vimeo.com/87794341 The video shows how the audience app worked with the stage event.

And here, again, is a review of the dance. http://www.news-gazette.com/arts-entertainment/local/2014-02-16/melissa-merli-theres-app-dance.html

We are working on a paper about the making of Kama Begata Nihilum, so stay tuned for that.


 

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Lake Studios Berlin: 6 week Dance-tech AIR Residency

Jeannette Ginslov

16 July - 30 August 2014

For six weeks Danish/South African dance on film specialist, for screen, AR and the internet, Jeannette Ginslov, will research and explore the notion of: P(AR)ticipate: body of experience/a body of work. Ginslov will research the connections between her past and present, the 'real' and the remembered, the virtual and the archived and how it may be accessed by screendance, the internet and the augmented reality app Aurasma.

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The research will culminate in a live solo performance that asks the viewer to participate with their smart mobile devices to uncover the layers of archived video material, personal stories and political memory. In addition the viewer will experience empathic responses in the exploration of these narratives, and at the same time reveal the instability of personal memory, its state of flux and temporality. Ginslov's research asks and tests how memory is stored in the body and how it may be retrieved by new media tools and audience engagement.

The performance, 30 August, invites the audience to P(AR)ticipate virtually in Jeannette Ginslov's personal memories of living in an Apartheid and Democratic South Africa, the POV of the "other-other", as well as documentary footage of her dance archive, that begins 1998 and is still ongoing, by using the AR app Aurasma on your smart mobile device.

The app is triggered by markers tagged on Ginslov's moving body and as you scan your device very close to the markers on her body, you and the dancer connect, pause or move slowly together, as the video plays. There could up to 5 viewers doing so at once thereby allowing the viewer to become part of the choreography and performance of memory, presence and porous materialities.

In this way the work is a dialogue, a contact mediation, where both dancer and viewer are aware of the connection point and its ephemerality. The work emphasizes time, history, real, virtual and digital materiality as well as memory that is contained in certain parts of the body. It is immersive and disrupts usual performance-audience dynamics.The tags are like wormholes used to uncover memories and experiences stored in the body and so the the performative work becomes a "visceral seepage", oozing from the dancer's body and rendered into haptic, empathic and visceral connections between dance and viewer.

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Ginslov will also run three workshops leading up to this performance: 

Screendance Workshop 01 23 August  10h to 18h

Dance and Choreography for Camera/Dance with for by Camera

Screendance Workshop 02  24 August -  10h to 18h 

60seconds dance films - shoot, edit & upload, for screen and internet

Screendance & AR Workshop  30  August 10h to 18h

Create a screendance AR journey of choreographies

Workshop Requirements: Small video handy-cam or phone with a camera and a laptop with editing software if possible.  

For the Performance and Workshop you will need to download Aurasma onto your Android or Apple device from the App Store. Once downloaded you can search for the P(AR)ticipate Channel and follow it. For more details see Aurasma: http://www.aurasma.com/ . You will be assisted at the performance in doing this and will be able to use an iOS device if you do not have one.

Cost per Workshop: €60 Additional Workshop: €50

Lake Studios Berlin, Scharnweberstrasse 27

12587, Berlin – Friedrichshagen

T: +49 (0) 30 – 9900 – 9814

E: lakestudiosberlin@gmail.com

Visit Jeannette Ginslov's Website for her portfolio of work

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 Apps4festivals is conceived as a sustainable model for development of  mobile apps for art festivals and cultural events.

A mobile app was developed for ImPulsTanz 2014- 2015 (Vienna, Austria)  and Tanz Im August 2014-2015 (Berlin, Germany) with features specially geared to facilitate an  effective event guide, audience engagement  and community interaction around the festival activities.

The app is customizable to showcase the events with rich multimedia features, adaptive event branding, personalized events calendars, interactive geolocated maps, push notification, content management system, comprehensive stats and in app social networking spaces.The app connects with main social media platforms.

The support from ImPulstanz Festival 2014/15  and Tanz Im August 2014/15 have been crucial for the research and development of the scaffolding, framework and  suitable design for complex events that combine performances, workshops, master classes and spacial formats.

After these two prototypes, the app is available to other events for further usage and development for a sustainable fee to cover the specific customizations and content management for the new event.

The dance-tech apps4estivals is a project conceived by Marlon Barrios Solano.

Interested:
Marlon Barrios Solano
marlon@dance-tech.net

These are the app's main features:

  • Push notifications: real time updates about events, news and specials
  • Home page with information about the festival.
  • Festival event and artists pages.
  • Add the events to your mobile phone calendar.
  • Share items and texts in Facebook, Twitter and email.
  • Locate events venues in interactive live map and get directions on the map app.
  • Create a personalized calendar with your events. Mark events as favorites.
  • Create a brief profile.
  • Shout or post images and texts via the app, creating a collective stream of news.
  • Check in places and festival venues.
  • Direct feedback and reviews: post and share comments on each event pages, performances, workshops and parties.
  • Explore the festival social media outlets: Instagram, Facebook, Twitter and You Tube.
  • Watch video collection relevant to the festival.
  • Execute in app point based loyalty campaigns.
  • In app QR code scanner!

Thanks to ImPulsTanz and Tanz Im August!

Now, let's take in on TOUR!

2014

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El 21 de junio de 2014, en el marco del seminario MOV-S que tuvo lugar en Guadalajara (México) del 18 al 21 de junio, se realizó una presentación final de todo el trabajo realizado por los participantes. Se presentaron la dramaturgia, el recorrido por el dispositivo artístico, los tres ejes de trabajo y las concreciones de éstos en los 3 proyectos seleccionados.

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El 21 de junio de 2014, en el marco del seminario MOV-S que tuvo lugar en Guadalajara (México) del 18 al 21 de junio, se realizó una presentación final de todo el trabajo realizado por los participantes. Se presentaron la dramaturgia, el recorrido por el dispositivo artístico, los tres ejes de trabajo y las concreciones de éstos en los 3 proyectos seleccionados.

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El 21 de junio de 2014, en el marco del seminario MOV-S que tuvo lugar en Guadalajara (México) del 18 al 21 de junio, se realizó una presentación final de todo el trabajo realizado por los participantes. Se presentaron la dramaturgia, el recorrido por el dispositivo artístico, los tres ejes de trabajo y las concreciones de éstos en los 3 proyectos seleccionados.

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El 21 de junio de 2014, en el marco del seminario MOV-S que tuvo lugar en Guadalajara (México) del 18 al 21 de junio, se realizó una presentación final de todo el trabajo realizado por los participantes. Se presentaron la dramaturgia, el recorrido por el dispositivo artístico, los tres ejes de trabajo y las concreciones de éstos en los 3 proyectos seleccionados.

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El 21 de junio de 2014, en el marco del seminario MOV-S que tuvo lugar en Guadalajara (México) del 18 al 21 de junio, se realizó una presentación final de todo el trabajo realizado por los participantes. Se presentaron la dramaturgia, el recorrido por el dispositivo artístico, los tres ejes de trabajo y las concreciones de éstos en los 3 proyectos seleccionados.

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El 21 de junio de 2014, en el marco del seminario MOV-S que tuvo lugar en Guadalajara (México) del 18 al 21 de junio, se realizó una presentación final de todo el trabajo realizado por los participantes. Se presentaron la dramaturgia, el recorrido por el dispositivo artístico, los tres ejes de trabajo y las concreciones de éstos en los 3 proyectos seleccionados.

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Modelos Prototipo Plataforma

Al final de la última sesión del Prototipo Plataforma en el marco del MOV-S Bilbao, diversos participantes presentaron las claves de 2 de los 3 modelos propuestos como resultado de dos días de trabajo conjunto.

Para entender el contexto os invitamos a que echéis un vistazo a documento en el que se describe la metodología llevada a cabo en las diversas sesiones de trabajo.

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